It looks like you're new here. If you want to get involved, click one of these buttons!
Bumping this thread because we could really use some sort of mechanic where owned cosmpiercers return to the Ishvana after x number of days. When there's a lapse in conflict, being able to go beat up an npc faction gives players *something* to do. I would lock the lost cosmpiercer(s) for 24h, and optionally allow the lock only to affect the previous owning org, so that other orgs who maybe aren't always equipped to deal with player defense (especially on higher-leveled cosmpiercers) have an opportunity to attack Ishvana-held ones.
The only income of factions comes from cosmpiercers, and this is so minuscule that factions are essentially kept running from donations and the good will of a small fraction of its citizens. It's a recipe for burnout.
The rewards already aren't worth it, and so we're essentially fighting for something to do. If no one is willing to fight over it, we have nothing to do.
Solution: form a gentleman's agreement between the players so they won't steal cargo. Most players aren't assholes and understand how much it costs, so they'd be receptive to agree especially with a guarantee that their own cargo will be safe in exchange.
This was discussed a long time ago, but we really need a different system for handling ships that get stuck on cosmpiercers. Right now, if you don't have the ship bring artifact (or it's on cooldown), your ship is practically forfeit when generators come back up, even if you camp by an insurance office and try to towrequest (because it will be far too late in most cases). This puts a very high cost on failing offensive raids because you need to have cargo on board to take generators. Defense is potentially less punishing if you have the presence of mind to dump your cargo before you go to defend. Regardless, all pilotless ships that get ejected should just automatically go to the nearest station, rather than floating near hostile territory to get blown up.
Zhulkarn said:Personally, it should stay as it is because wars mean to be costly for all sides involved.
you do this very act yourself and I find it very interesting you
complain just now after you are on the receiving end it seems.
a few days ago, I (just me) was able to hold off 4 CA players from our level 1 (or was it 2?) cosmpiercer solo for like 30 mins.I should not have been able to do that.The current incarnation of PVE cosmpiercers favours the defenders too heavily.
On the contrary, you should be able to do so. You are the archer on top of a watchtower in a sense. But there could be also other tactical problems attackers experienced that you managed that much delay.