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That said, COSMPIERCER WARP is available as soon as the 'dominance' of the cosmpiercer turns from 'N/A' to the raiding party. Because it ticks so damn fast, depending on who's been able to hack what, by the time the defenders can land, it can absolutely be nearly over, but isn't always the case.
This is still pretty much a numbers game and hackathon. Nothing improved over the system and nothing so far addressed the main problem.
You warp into the cosmpiercer zone so that you can potentially dock and fight/hack on the ground, where before you'd usually have a very long travel time to go to defend wherever the attackers chose. It alleviates a lot of 'oh no are we gathering where are we going/what are we doing panic' that plagued defense before. There just need to be more tweaks made on the capture mechanic to make this change matter even more.
There's not much strategy to KITH OUTBURST x5 and locking down the dock with a battalion of guards...