Quality of Life Wishlist

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Comments

  • SteveSteve Posts: 51Member ✭✭
    edited October 20
    Also, for STATION SHIPS, I'd also like to be able to search for ships of a particular short name, long name, or by name of the character. I don't know which I'd prefer, though if a ship is registered to a character, it should not show up in a search by that character's name if there's that one artifact that does the thing.

    Edit: you know the one.
  • RylekRylek Posts: 45Member ✭✭
    edited October 31
    for the SF UPLOAD command to show up somewhere, preferably in the SF command list if you have access to it

    [IMPLEMENTED]
  • RocketCatRocketCat Posts: 152Member ✭✭✭
    If you've completed the epic arc, add the ability to repeat it, with quest rewards disabled.
    Hi, I'm Ata. Oh and maybe some other people, too. o:) Check out my various packages for Nexus: Vuu combat system, Global Pathfinder, Slicer Tools, Ship compass, JS from command line, Vitals Tracker, and Equipment Manager.
  • RhindaraRhindara Posts: 60Member ✭✭✭
    edited October 31
    Bringing this up again:
    • We really need an AGREE prompt for any sort of transactions in the game, including PROMO MARKET BUY and CREDITS BUY x AT y, because it can result in some serious buyer's remorse, especially when you get an ID wrong in the promo market or typo an extra 0.
    [IMPLEMENTED]

    Reeloceel
  • SteveSteve Posts: 51Member ✭✭
    Rhindara said:
    Bringing this up again:
    • We really need an AGREE prompt for any sort of transactions in the game, including PROMO MARKET BUY and CREDITS BUY x AT y, because it can result in some serious buyer's remorse, especially when you get an ID wrong in the promo market or typo an extra 0.
    How to buy a very, very expensive casket, in a nutshell. SURPRISE!


    Reeloc
  • SteveSteve Posts: 51Member ✭✭
    Steve said:
    Hide the ships of inactive players from the STATION list of ships.
    [IMPLEMENTED]
  • SteveSteve Posts: 51Member ✭✭
    Rhindara said:
    Bringing this up again:
    • We really need an AGREE prompt for any sort of transactions in the game, including PROMO MARKET BUY and CREDITS BUY x AT y, because it can result in some serious buyer's remorse, especially when you get an ID wrong in the promo market or typo an extra 0.
    Also [IMPLEMENTED]
  • SteveSteve Posts: 51Member ✭✭
    Could we see about adding a Time Remaining [until quest timeout] in QUESTS?
    Xirueel
  • RocketCatRocketCat Posts: 152Member ✭✭✭
    INVCAT system from other IREs would be nice to sort one's inventory into categories!
    Hi, I'm Ata. Oh and maybe some other people, too. o:) Check out my various packages for Nexus: Vuu combat system, Global Pathfinder, Slicer Tools, Ship compass, JS from command line, Vitals Tracker, and Equipment Manager.
    Kestrel
  • eeleel Posts: 17Member
    So, hacking contracts. I know the rewards haven't come out yet, maybe this will end up being one of the perks you can spend get, but...

    The cooldown on contracts being 12h suggests it's intended as a 2x per day thing, but obviously that doesn't work out since it will keep getting pushed back later and later.

    Eg. At 1:00pm I grab a contract, and finish it at 1:15pm. Now my next contract can only be grabbed at 1:15am, and when I finish it at 1:30am, I'll be able to grab the next at 1:30pm.

    So the cd is basically being pushed all the way around the clock, which sets it to non-ideal times, and hopefully this is not the intention. This can be reset simply by purposely waiting, but...why can't it just have a 10 or 11 hour cooldown instead?

    Indeed, I think I saw this here earlier, but the same principal should apply to all cds like this - subtract 1 or 2 hours so that the activity can actually be done at the intended frequency.
  • KestrelKestrel Posts: 356Member ✭✭✭✭
    eel said:
    So, hacking contracts. I know the rewards haven't come out yet, maybe this will end up being one of the perks you can spend get, but...

    The cooldown on contracts being 12h suggests it's intended as a 2x per day thing, but obviously that doesn't work out since it will keep getting pushed back later and later.

    Eg. At 1:00pm I grab a contract, and finish it at 1:15pm. Now my next contract can only be grabbed at 1:15am, and when I finish it at 1:30am, I'll be able to grab the next at 1:30pm.

    So the cd is basically being pushed all the way around the clock, which sets it to non-ideal times, and hopefully this is not the intention. This can be reset simply by purposely waiting, but...why can't it just have a 10 or 11 hour cooldown instead?

    Indeed, I think I saw this here earlier, but the same principal should apply to all cds like this - subtract 1 or 2 hours so that the activity can actually be done at the intended frequency.
    Well, there is an artifact that reduces the cooldown to 8 hours already.

    But one suggestion is perhaps it could be changed from once every 12 hours to twice every IC week, e.g. once every 24 hours in the same way that the World Wheel thing works. With that twice being either twice consecutively, one every 12 hours or whatever.

    Then the artifact could be adjusted to let you do three every 24 hours, etc.

    I am curious as to whether the artifact stacks, though. If you have two of them, does that change your cooldown to once every 4 hours? If you have three, would it become a 0 cooldown?

    "They are elect to whom beautiful things mean only Beauty."
    — Oscar Wilde


    "I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
    — Margaret Atwood

    eel
  • IlyosIlyos Posts: 80Administrator, Moderator Starmourn staff
    I'll take the cooldown thing into consideration and no, the artifact doesn't stack. It doesn't decrease the cooldown by X, rather sets it to X. Having more than one is redundant.
  • KestrelKestrel Posts: 356Member ✭✭✭✭
    edited November 6
    The ability to rename a shop category rather than remove/remake it would be helpful. Not that big a deal, it's just a bit of a pain if it already contains items.

    Also, the ability to:

    TT SHOP <name> SELL <thing> FOR <marks> <categoryname>

    Rather than having to first stock, then categorise.

    "They are elect to whom beautiful things mean only Beauty."
    — Oscar Wilde


    "I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
    — Margaret Atwood

    eel
  • KestrelKestrel Posts: 356Member ✭✭✭✭
    In addition to:
    • Increased Experience Gain
    • Increased Hacking XP Gain
    • Increased Captaincy XP Gain
    • Increased Stats
    • Increased Damage against mobs
    • Increased Ship damage
    Allow people to also purchase:
    • Increased faction rank
    Using report slivers from CAC task completion.

    It doesn't have to be a lot. Like 1%? So you can gain a maximum of 5% a day grinding these; faction favours would still count for a lot more. But I think it'd be a nice incentive, as well as encouraging people with too many marks to invest in a marks sink. 

    "They are elect to whom beautiful things mean only Beauty."
    — Oscar Wilde


    "I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
    — Margaret Atwood

  • PoetPoet Posts: 85Member ✭✭✭
    It would be really great if 'Say to' checked for a valid target. That way if you typo or your talk target leaves the room you aren't left looking like an idiot.

    [Cassandra]: Poet will be unsurprised to learn that she has unread news.
    KestrelXiru
  • RhindaraRhindara Posts: 60Member ✭✭✭
    You can already just use SAYTO to target says at people. If your target isn't there, you won't say anything. This way, you can still 'say to tell you the truth' or whatever without it saying 'who the hell is tell you the truth'.
    Kestrel
  • PoetPoet Posts: 85Member ✭✭✭
    edited November 10
    Rhindara said:
    You can already just use SAYTO to target says at people. If your target isn't there, you won't say anything. This way, you can still 'say to tell you the truth' or whatever without it saying 'who the hell is tell you the truth'.
    ok, so I am an idiot. I had no idea that existed in that fashion. Help say shows it the other way though, so maybe take SAY TO out of the help file and just leave SAYTO.  
    [Cassandra]: Poet will be unsurprised to learn that she has unread news.
    KestrelXiruRhindara
  • IkchorIkchor Posts: 85Member ✭✭✭
    What about a small influence gain from storing stuff in faction? Like 5 influence for every 10 items or something small like that?
    I forgot I was going to call myself Ike while in chargen, so now I'm Zarrach.
    eelPoet
  • RocketCatRocketCat Posts: 152Member ✭✭✭
    A 'Crystal required for maintenance' field in COSMPIERCER ENERGY.
    Hi, I'm Ata. Oh and maybe some other people, too. o:) Check out my various packages for Nexus: Vuu combat system, Global Pathfinder, Slicer Tools, Ship compass, JS from command line, Vitals Tracker, and Equipment Manager.
    Rhindara
  • RhindaraRhindara Posts: 60Member ✭✭✭
    Could we get a SPIN STATUS or SPINS command to tell us how many and what kind of spins we have available? It would be awesome if it also said how much longer we needed before our next free one, too.
    Reeloc
  • RhindaraRhindara Posts: 60Member ✭✭✭
    Marriage status not showing 'Divorced' or god forbid 'Divorced (x)' would be amazing, since I don't see a reasonable function for it except marking people with badges of 'shame' or something, which is a pretty outdated concept. Shit happens and you shouldn't be labeled for it.
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