Quality of Life Wishlist

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Comments

  • RebekahWSDRebekahWSD Posts: 16Member ✭✭
    edited September 9
    The message system is bad in regards to selling things as well from stores. I will wake up to "You have like 400 new messages" because someone bought a lot of powders. So many powders. All the powder the universe has to offer.


    I like selling powders. I like designing them. I like making people high filled with food.

    I do not like deleting messages one at a time.
    [IMPLEMENTED]

    Matlkael
  • KirinKirin Posts: 88Member ✭✭
    Can WEAPON LIST INV be sorted by slot like ARMOR LIST INV

    Trying to compare lines across various weapons not listed serially is quite tedious. ARMOR LIST INV is so much easier in comparison.
  • RhindaraRhindara Posts: 45Member ✭✭✭
    • An AGREE prompt when buying credits off of CREDITS FOR SALE.
  • RylekRylek Posts: 38Member ✭✭
    Super Extreme Agree - Let us dictate an account for factories to pull/place marks.
  • ZhulkarnZhulkarn Posts: 149Member ✭✭✭
    Being able to scan, target lock and shoot ships by using player name as the variable. 
  • KirinKirin Posts: 88Member ✭✭
    Windup attacks showing the mob number doing the attack 
    SteveCervanteskamyr
  • CervantesCervantes Posts: 9Member
    So, I'm not sure if this counts as QoL level change, but since multiclassing into a second class, and having to pick up below level gear since there's nothing of the appropriate level available in the various trade terminals, I got to thinking it would be nice to be able to set your loot type to class loots. For instance, if I'm running engi, I could enter LOOT CLASS B.E.A.S.T. and get beast drops instead of engi drops.

    Balance wise, I'm not sure if it should apply to only classes you have invested the minimum lessons into to be locked into the class or if it should be a free for all. But sure would be nice to hunt up a set of gear at a decent rate vs using a level 60 weapon against level 75 mobs.
    KirinFlipilaria
  • FlipilariaFlipilaria Posts: 89Member ✭✭✭
    Please make it available for all classes, regardless of lesson investment. I'm sure there's some people who'd love to fish up gear for their friends.
    Nykara
  • AzlynAzlyn Posts: 22Member ✭✭
    Big thanks to the Admin for going through these, lots of great changes!

    - add a standard message to all windups, in addition to the flavor text (like "You sense <mob> winding up to REKURFACE!1!11!! ya dig"), so you aren't punished by encountering new mobs or bad trigger patterns.
    - NEWBIEWHO
    RhindaraReeloc
  • RocketCatRocketCat Posts: 122Member ✭✭✭
    Quality of life yayyy. More:
    - GMCP Cooldowns.List/Add/Remove
    - A deployed turret ..., your loyal companion, has been slain by ... Add the numerical ID to this message.

    Hi, I'm Ata. Oh and maybe some other people, too. o:) Check out my various packages for Nexus: Vuu combat system, Global Pathfinder, Slicer Tools, Ship compass, JS from command line, and Vitals Tracker.
  • eeleel Posts: 15Member
    • It would be helpful if somewhere in a design the number of characters allowed for each field was listed.
    • And maybe if looking at the design pattern also showed what kind of fields that design has available?
  • ZhulkarnZhulkarn Posts: 149Member ✭✭✭
    It could be helpful to make ship target lock 360 degrees as well. Ship beacon works 360 degrees, one would think sensors could work 360 degrees as well.
  • AzlynAzlyn Posts: 22Member ✭✭
    I'm going to say this less nicely than Rhindara, but hope it's taken constructively. The churn of changes, bug fixes, and added content has been really impressive, but there's noticeably much less zeal in updating the relevant help documentation. The amount of times I've had to search through old news posts and even Discord conversations to remember tweaks or clarification tidbits is maddening. Having a player-driven HELPMOD NEW is a great initiative, but I think it just needs to be plainly said that it would be great if the Admin made it a priority to update documentation along with change announcements, as much as practical (or outsource it to players, as long as someone is pointedly responsible for it).
  • SteveSteve Posts: 28Member
    edited September 9
    Outsourcing HELP file updates would work if coordinated with a HELPMOD NEW, a list of priorities for files in need of updating, and someone responsible for seeing the files get written. I'm confident people would step in to help if they received guidance and structure.

    (In other words, +1 to Rhin and Azlyn)

    edit: clarity
    Azlyn
  • MatlkaelMatlkael Posts: 343Member ✭✭✭
    Unfortunately, school has consumed all my time and I can no longer prop up the Octavia clan as a helpfile repository :( But if someone wants to give it a go, just contact me and I'll grant the relevant permissions! :3
    Mereas Eyrlock
    "They're excited, but poor."
    - Ilyos (August 2019)
  • RhindaraRhindara Posts: 45Member ✭✭✭
    Allow us to create org positions with multiple words without the use of underscores. 
  • TallulahTallulah Posts: 30Storyteller Storyteller
    Speaking as a general Storyteller, please feel free to message me about specific helpfiles, or just straight up TYPO them. I'm all about it but less good at keeping up with which ones have actually been updated or not.
    AzlynRhindara
  • EllodyEllody Posts: 1Member
    Please give us some way to view sent messages. o:)
    IG: Sunny Sol'lun of Song <3
    ReelocKirin
  • IkchorIkchor Posts: 61Member ✭✭✭
    Can the ability to upload datashards to faction repository be moved/copied from the 'repository' permission to the 'datashards' permission? Leave the repository with the ability to remove or delete entries and edit the topics as needed, but restricting uploads to one group is kinda limiting.
    I forgot I was going to call myself Ike while in chargen, so now I'm Zarrach.
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