I've played a game called HavenRPG that uses this system and here are some drawbacks I've observed:
* Players end up feeling obligated to describe every single body part, which becomes sp… (View Post)
I love this! While this won't affect me or any character I play personally, just seeing how the Starmourn team is truly and quantifiably listening and innovating couldn't be more inspiring. (View Post)
Shen - Pretty obvious.
Human - Obvious.
Jin - like the liquor "gin".
Amaian - Ah - MY - an
Decheeran - De-CHEER-an
Elgan - EL-gan
Krona - Like KROHN-ah
Tukkav - TOO-kahv
W'hoorn - Whoorn. Almost lik… (View Post)
This is excellent news for me. Everything I’ve been reading about Starmourn points to this and I’m happy to hear I wasn’t just seeing what I wanted to see. And personally, I appreciate the… (View Post)
Hello, everyone, I have come up with something that I hope you will like and want to take part in.
I've come up with a story - fairly short, I think - for a campaign. Now, I've never GM’d before,… (View Post)
There's been some discussion over the months on this thread - http://forums.starmourn.com/discussion/124/character-gender - about whether we should have more than two gender options (three if you inc… (View Post)
Hi all. I'm Oryx, a staff builder here at Starmourn.
I'm going to run a series of polls here, in which you guys can vote on (and suggest) various attributes for a denizen/NPC/mob in Starmourn, … (View Post)