Easy-peasy. Thread is for gratuitous praise for things you think the Starmourn Admin, your/other faction leaders, or just rando players did that deserves it!
Come one, come all W'hoorn, to the Cultural Exchange where we can talk about being catbird klingons!
I love that Scatterhome seems to be just as much of a chaotic masterpiece of idiocy and wonderment that we've been arguing in FT about what Scatterhome even is for about a week now.
Thank you for understanding.
I was pressured into trying things out here by a diehard fan who had to hem and haw for quite a while to get me to agree to try it.
I'm glad I did.
Thank you for understanding.
Congrats on winning the arm wrestling contest!
Starmourn isn't perfect, and it's not as if there aren't problems (it's open beta after all), but so far this game has been a great example of what happens when an IRE MUD embraces the last two decades of gaming. It's just plain fun. Once the emoting system is fixed I feel comfortable saying this will probably be my new home.
- The way the game defies IRE veteran expectations. I kept wondering what I was gonna do about bullets, but it turned out I didn't need any. I was worried about flying so far from my home sector before I realized my ship didn't need fuel. I kept wondering how I was gonna afford food, then I realized I wasn't getting hungry or thirsty. I hunted for four hours straight and it occurred to me that I had no endurance or willpower to worry about. At every point where my experience with the other games had me expecting something to be a pain in the ass, Starmourn's like "nah, it's cool, we're not worried about it."
- The hilariously campy dialogue in the level 5 main quest. "Boy, I sure do love my possessions! If someone were to take my things, they'd have a fight on their hands!"
- The Subnet of Litharge. This is, hands-down, the creepiest area I've ever encountered in an IRE game. Sure, Aetolia has a forest made of elf corpses, but that's old hat. Being literal kilometers beneath the surface of the planet, stuck in this old, fetid labyrinth of an ancient and abandoned city, with no light, full of drug addicts and mutants, every room describing how there's barely even any air. And don't get me started on the reservoir. I got actual chills.
- I keep going AFK to get coffee every time I die, only to be surprised that I'm alive when I get back. The death sequence is so short.
- Speaking of defying IRE pains-in-the-ass: we can learn as many lessons as we want? And the lesson takes about four seconds? Holy shit!
- Despite it being gold drops with more steps, finding and selling junk feels so much more satisfying than the old method. I like the risk in having your stuff stolen when you die, too.
- Incredibly quick turnaround on important code/balance/QoL issues. You really get the sense the staff are just busting ass to get this game shipshape.
- The community in the Celestine Ascendancy. I made a mistake, choosing Scatterhome as my first faction. I think it could be good, but it has some serious growing pains. It and I were not a good fit. CA is welcoming and comparatively very peaceful.
- There's something really thematically soothing about idling in your ship while it's docked at a space station.
I like character customization stuff. Not having to pay for basic things like how you walk in and walk out of a room.
Also going through the beginning quests and thinking in the back of my mind how much gold I'd need before I'd have a ship to visit space, then all the sudden I have my own ship.
So many quality of life items that are just free. Like CONFIG DEATHSIGHT ON. Right now I have starts in my eyes, and everything is shiny and new, but I feel like I'm visiting someone's home admiring all their things and they are like "Oh you like that, here you go, it's yours!"
I'm having a great time.
The entire mess of afflictions and cures in Achaea made my soul hurt. I don't have to buy, carry, and manage 14 different vials, I don't need an interdimensional walk-in closet to store 1400 different herbs, I'm not mysteriously juggling and smoking pipes in the heat of combat, and most of all, I don't need an operating system's worth of triggers and highlights to manage it all.
I also am in love with the gear system. Being able to upgrade individual pieces as you level is a great addition to the game and makes the grind to end game a little more fun. The elation of upgrading your piece by 10 levels is great!
Their PoV: Maruna stomps her foot down on your miniaturized form, and in spite of your efforts to fend off the attack, your weakened body offers little resistance. The last thing you see before everything goes black is your torso exploding under the pressure, sending your innards flying out of your body in a splatter of blood and ichor.
This is disgusting and I love it. I wish heartbreaker wasn't so horribly bland.
Written by: Oryx
Date: Monday, January 7th, 2019
The LANDMARKS command now displays landmarks for the entire celestial body, rather than just the immediate local area.
Landmarks have been added to the capitals of each racial homeworld.