Fury Thread - Stay on topic.
in Combat
To discuss class. Balance, tips, combos! A good game is built off supportive OOC communication!
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Also, why does Resistant (I get the rage requirement, sure, okay, that can stay) require you to use an attack beforehand? It'd make more sense as a longer out-of-combat cast buff maybe...?
Moving out of your stance when you leave the room feels bad too. Gonna be a serious problem in pvp if they can just leave the room and screw your momentum over.
Try combo gutrend upperlash into combo legspike strike on loop.
https://countingdownto.com/?c=2341194
You dont usually want to queue a situational attack before you know if it's going to work right.
Thank you though!
On a basic level, you just need to create if statements that try for specific goals (damage, afflictions, whatever) and do their best to get there based on your starting position.
Changing combos on queue isn't that hard since balance is 3.5s. Shikudo in Achaea is a lot harder than this since you have balance recovery on 2s.
They were pretty fast, too. If I remember right my balance time for most types of attacks was 1.7s.
That's why every combo I had (alias or button or whatever) had at least six if statements, or possibly a multiple of six if there were situational concerns, for every type of attack. So I had my break-their-left-leg button and my pin-them-to-the-ground button, and so on.
Tedious pain in the butt to implement, but pretty satisfactory when you get it done.
I'm pretty sure that only reduces muscular subsystem damage, not health damage.
I don't see this mattering for regular stances (except changing upperlash for stun), but this might be important for Unstoppable just because of how many rage abilities there are in that stance. Haven't tested or unlocked that yet though.
https://countingdownto.com/?c=2341194
Yeah, triggers. Couldn't find it in GMCP.
https://countingdownto.com/?c=2341194
https://countingdownto.com/?c=2341194
Further, fulmination attacks can be set up for other things(quicksand for sandstorm, ignite to increase plasma damage taken, fever for damage and debuts over time) and have some aoe that doesn’t require setting up the right stance.
In short fulmination has its uses, and if you want to go a route for that for pve it is perfectly doable. PvP probably not so much, since it doesn’t have the... scaling battleflow/rage does.
Yeah, conventional wisdom for now is that burn is the way to go for lower levels, but as we start hitting mobs that take longer to die, it'll probably be best for us to switch to battleflow/rage combos.
http://www.topmudsites.com/vote-starmourn.html