B.E.A.S.T Issues
B.E.A.S.T. suffers from multiple issues in terms of purely being disadvantaged because of the number of weapons it has. This problem manifests itself in many parts of the game
1) Drop Rates: As such B.E.A.S.T. need more weapons to get started and be fully equipped. Even though many weapons may not be immediately useful, they still need to be procured. You are likely to not get that perfect wristblade for ages and keep getting missile launchers and net launchers in your weapon drops. Further, empirically it seems the rare item drop list for BEAST becomes longer for this and hence seems that they get less other useful items such as Mods.
2) Mods: B.E.A.S.T. need more mods than any other class simply because of the variety of weapons they use. Yet, there is no way for them to either procure more mods than everybody else. This is also more annoying considering Plasmacasting and Suittech do not receive any benefits from mods. So, you have a random collection of weapons but 2/3rd of your skillset does not benefit from equipping mods.
3) Artifacts: Somewhat related, the class needs more artifact weapons than any other class to be effective, yet doesn't receive boosts to 2/3rd of the skillset available.
4) Customization: Once again, B.E.A.S.T have to pay more for customization compared to any other class due to the bevy of weapon systems they carry.
With every new release, the problem of having multiple weapon systems keeps compounding
Solutions
1) Have mods, artifacts and customizations be linked to 'slots' on the MWP suit. This addresses the need of lowering the amount of spending needed for BEASTS and bring them inline with other classes
2) Link Plasma-casting and SuitTech skills to receive benefits from one of the slots which can either be chosen or fixed depending on best compatibility
1) Drop Rates: As such B.E.A.S.T. need more weapons to get started and be fully equipped. Even though many weapons may not be immediately useful, they still need to be procured. You are likely to not get that perfect wristblade for ages and keep getting missile launchers and net launchers in your weapon drops. Further, empirically it seems the rare item drop list for BEAST becomes longer for this and hence seems that they get less other useful items such as Mods.
2) Mods: B.E.A.S.T. need more mods than any other class simply because of the variety of weapons they use. Yet, there is no way for them to either procure more mods than everybody else. This is also more annoying considering Plasmacasting and Suittech do not receive any benefits from mods. So, you have a random collection of weapons but 2/3rd of your skillset does not benefit from equipping mods.
3) Artifacts: Somewhat related, the class needs more artifact weapons than any other class to be effective, yet doesn't receive boosts to 2/3rd of the skillset available.
4) Customization: Once again, B.E.A.S.T have to pay more for customization compared to any other class due to the bevy of weapon systems they carry.
With every new release, the problem of having multiple weapon systems keeps compounding
Solutions
1) Have mods, artifacts and customizations be linked to 'slots' on the MWP suit. This addresses the need of lowering the amount of spending needed for BEASTS and bring them inline with other classes
2) Link Plasma-casting and SuitTech skills to receive benefits from one of the slots which can either be chosen or fixed depending on best compatibility
1
Comments
Looking for a BEAST ‘hotfix’
Customizations are cosmetic and while they do not add anything - not having a complete set of things is like not wearing pants when wearing a suit and calling it a suit.
Agree with most other points but at least bashing needs a hotfix because this means that certain players have a lower threshold to gain marks compared to others which is not explained or intended.
Though, I admit I play a melee-oriented B.E.A.S.T., Strength is my highest stat and my Aim is shit. I have no idea how good Minigun is if you ignore Strength to focus on Aim.
EDIT: Meh, I forgot to mention the damage of the wristblade itself which scales with the level of Bleeding your target has (Usually around 600-700 when the target is bleeding for a lot, 800 if you're really lucky). Unless I'm missing something, I don't think the minigun can even begin to compare to the wristblade, to be honest.
also to note than strength is my main stat
In any case, it takes me ~19.35 seconds to kill a creeper in Ixsei (level 66) with a 8300 rated minigun fully modded with victory rush. This is without any heal or interrupts which would be additional time.
This seems really slow compared to ~14 second kills that other classes seem to be capable of. Also this compounds the problem of triggering more windup attacks making the actual kill time even slower.
@Ilyos @Garryn please remedy this asap.
Don't just reach a threshold and change to wristblade - if a stack of bleeding is cured, switch back to tear.
Unless that next wristblade will finish the target of course.