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Could we get some more interesting artifacts or uses for credits added before the initial retirement window closes? I brought it up in the Artifact Ideas thread and believe it's important in general. Part of the hook of IRE games is being able to sell credits for in-game currency or earning in-game currency to buy credits, then wanting to come back to something you've invested in whether it's time or money. I believe that a lack of uses for credits could be detrimental to the game.I realize you have a lot of other projects in the making and polish to add to the game, but I don't feel entirely incentivized to bring my retirement credits over. I will, because I have a positive outlook on the future of Starmourn (and there's literally a one-time window per character). While I understand that you don't want to add anything that might effect the balance of the game, especially this early in its development, I honestly think you've been a tad too conservative.One avenue in particular is to make multi-class purchasable. It's very regressive to not allow it. Being able to explore different options with the same character is very appealing in that, for some, making alts or quitting a class is very unappealing. There's a great variety in gameplay that people are missing out on. So they grow bored and log in less. All hypothetical, but I think there's truth to it. And yes, I know you said eventually, but c'mon!
I would rather see the current list of artifacts be worth the price tag associated with them instead of bringing in more that may unbalance things...So my question is: When can we expect artifacts currently available to get an overhaul so people feel like spending that 1600 credit price?
I'm curious. Earlier today, there was a space fight between Song and Scatterhome that ended with massive lag for the whole game for a few minutes. What caused it?