Bottom Line Up Front: Hacking doesn't generate marks for users (unlike Bashing/Incursions - both create junk and player-desired commodities), rooms behind hacked doors lead to unresponsive NPCs and inconsequential areas (No quests or lore for my efforts??). Hacking could use some love in the form of rewards as well as more depth to make it attractive to players. Y'all have ideas, aside from the addition that is coming to the 'piercers? Currently just a hobbyist's game.
Okay, so I'm not going to claim to have hacked every available space in the game just yet, but at this point I feel that Hacking deserves a bit more attention thrown its way. I know @Tecton
is busy incorporating hacking into PvP aspects of Starmourn, but the general use of hacking is lacking in comparison to bashing and dealing with incursions. Both of these ventures make money through junk and cargo as well as the selling of items for player usage, whereas hacking is just a hobbyist's sport right now. Many of us enjoy it so it isn't really a sin for it to be such, but I think the problem lies in that inequality of Time Spent vs Reward and the fact that a lot of these rooms lead to mobiles that don't interact with the player at all.
To be honest, I don't have any wild solutions to this and would have to defer to the creative minds out there. Having quests locked behind doors or simply siphoning marks from the fictional organization that you're hacking into would be interesting, but I don't know if that is too simple of a solution - it would certainly answer some of the problems I've brought up here and involve the least amount of work for coders. I feel like something bigger would be more interesting and bring hacking to the forefront for those looking for something to do besides bashing, but what do you all think?
Should hacking be a desired skill for some of these NPC organizations? I haven't done the newbie hacking quests in the other factions, but Scatterhome's involve the theft of information to benefit others. An information trade between parties would be interesting, even if it were just NPCs. Since the piercer change will benefit factions, I feel anything else should benefit the player in some form.
I like the idea of other hackable mediums that provide rewards, but come with high risk as well (deployed security bots in an area, countermeasures that recognize your mindsim signature that need to be bypassed before another attempt can be made). Maybe even terminals with multiple levels of security (with Ops resets between levels)? I'm just spitballing things that sound interesting to me as someone who enjoys hacking and I'm hoping there are others who either enjoy or absolutely abhor hacking that have their own suggestions as well.