Mudbot Mapper - Download & Support
I have updated the Mudbot Mapper to work for Starmourn.
This software which can be used with almost any MUD Client. This is most useful for Non-Mudlet and Non-Nexus users.
Connect to it from your client via host: localhost port: 123 and it will connect the Starmourn server.
Also attached is a near-complete IMAP. This is updated using the XML file from the website. Any room that is mapped in-game is included. For whatever reason Voidgates are not currently included in the in-game map and will have to be added. Special exits such as transfer stations are not currently mapped. These can all be added using the mapper functions. If anyone is interested in helping polish off the map, message me.
Features
- Clickable Map
- Multiple Map Sizes
- Path Finding (Including Special Exits)
- Room Search
- Point of Interest Path/Mapping (Junk Shops, Transports, Cloning, etc...)
- Scrub Legacy Code (Aetolian Shrines)
- Fix MXP issues (Currently turns off server MXP)
- Continue updating IMAP with Special Exits (Transfer Stations, Void Gates)
Some Basic Commands
map help, room help, area help
map, room find, map path, go/stop
Download Link
Source Code (Not Required)
Last Updated 01-18-2019
For Mudlet users, consider using the Vadi's Mudlet Mapping Script.
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Comments
I don't expect that I'll be able to help much any time soon, as I haven't yet reached a high enough level to explore freely without dying — and I have a lot more on my plate at the moment. But you can bet that I'll be helping with maps when the time allows.
Does it work with everything including elevations etc.? I often find flying to be the safest way to explore.
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
Mudbot lets me mark each room as needed, as many times as I need, with various features. For instance, I tend to use it to mark various quest mobs/NPCs, so if someone brings up an obscure NPC, I can easily see where they're located and how to get there as quickly as possible.
I could also use it to mark all the terminals and the levels, e.g. room mark terminal 1, room mark terminal 2, room mark terminal 21. While I'm not yet at hacking level 21, this would be useful for me as I level to easily keep track of where I can find everything I need. So Mudbot can also help you walk to the nearest junk feature as needed, as long as you remember to mark those features on your map when you come across them. (Mark them all with 'junk' and then 'map path junk' will always walk you to the nearest one.)
It has a feature which lets me see how many rooms each area contains. Coupled with the line in survey that tells me what percentage of each area I've explored, this lets me calculate how many rooms I'm missing in each area.
It's been a while since I've used mudlet but I dunno if it lets me search for a room by title. Imperian has this by default, game-side, but Starmourn doesn't and it kind of drives me nuts. (Hint hint, Tecton! )
Aaand that's why I was consistently the top ranked explorer on MKO and the first person to reach Riftwalker status when explorer ranks got reset and those medallions were released. Though @Ammon and @Qitorien always gave me a run for my money.
So for me, as an exploration enthusiast, its functionality is unsurpassable.
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood