Character Concepts
As someone who has never excelled at text games but still loves to play anything by IRE the roleplay is going to be my main priority and was wondering what concepts or styles you guys are considering playing.
I love the idea of, what I'm sure will be a stereotype, the grizzled human captain running black market shipping operations. Though a part of me wants to play a psychotically violent Rynari B.E.A.S.T.
I love the idea of, what I'm sure will be a stereotype, the grizzled human captain running black market shipping operations. Though a part of me wants to play a psychotically violent Rynari B.E.A.S.T.
6
Comments
1. An Elgan engineer, who used to be friendly, but having been betrayed over and over is now bitter and cynical and the only creatures he cares about are his bots. He might be a merchant, maybe a mercenary, but either way it's all about the money.
2. A Jin nanoseer who pretty much worships death/oblivion/void kith. She is a mercenary, for the thrill of battle and for the sake of bringing death. She is reserved, but does have interest in helping other people become better at killing, particularly nanoseers.
3. A W'hoorn scoundrel, following in the footsteps of her military mother, joins militia or government military for the sake of righting the wrongs and protecting the peace. She's basically a knight. Honor! Valor! Justice!
Right now my favorite is the Jin, but I am eager to see how they actually play out and how the orgs feel as well.
We all start with nothing so that role is something the character will grow into.
I haven't settled on how he will begin, but reaching that end goal is not something I'll be in a hurry to get to.
That's what I wanna be.
That and to be the guy who smacks another ship with an asteroid, just to see if it works.
> tow smallasteroid
> perform 180
> [smash bros homerun bat sound]
Maybe a slight focus in hacking? Depends on how difficult the system ends up ^-^ Really looking forward to this!
I know she's super cliche but that's what I think'll be fun ^-^
Fury
Reasonably intelligent and wise to the world, but utterly without any personal ambition. Lives from moment to moment, paycheck to paycheck. Latches on to whoever is the nearest and strongest leader. Bit of a thug, doesn't care about others - at least on the outside. From time to time a conscience surfaces.
This is a redemption story to be played out over at least a year. Probably human, definitely starting Scatterhome, but ending whereever the redemption story takes him.
The endgame (i.e. after the redemption story, when he has discovered something to believe in and work for) - no idea, that's the point of mudding; we're making stories just by playing.
Nanoseer
Nfi. But I need to think of something because I'm liking the class concept more and more, whereas initially I definitely did not. I could put a slightly different spin on the above idea for fury, but for some reason that just doesn't feel right.
Then I had a little realization.
It might just be the nature of the space opera genre, but the game seems to have attracted so many other potential soldiers-of-fortune, mercenaries, pirates, et al. that I wonder if, when the game starts, that there'll be too many mercenaries and not nearly enough clients to hire them all (or not enough targets to prey upon).
So my second idea is to play an archaeologist who's fascinated by the lost or hidden history of Starmourn's Elder Races, especially their ideas about kith use, and especially when those ideas were transmitted to the Younger Races and shaped those cultures (like the Utan Mir and the Shen/Lha Ti). And if that's not readily available, just about every Younger Race has has millennia of history since achieving spaceflight. I'm so excited to dig into the lore, especially since it's a sci-fi setting! :pleased:
A borderline psychopath. Not in a 'pk anything that moves kind of way'. Nor in a 'Hannibal Lector' type of way either.
Instead, this character will be confused and intrigued by emotions and empathy in others, perhaps trying to emulate it out of curiosity, but never understanding.
This is a character that would be 'good' in everyone's eyes except his own, while his actual reasons are just a burning need to understand why people form social groups and act in ways that don't seem selfish.
This would be a mind that is psychopathic in the strictest definition of the word (remember that something like 1/100 people are psychopaths... most of them are not serial killers). Some event in his past (or possibly even in the present if I can think of how/what) has convinced him that social structure and empathy is really important - so he wants to understand and be part of it - but just cannot.
Edit: I really like this one, but I doubt I will end up rolling with it. I don't feel confident that I can actually pull it off.
I had originally considered a mercenary of sorts, but like @UninsurablePilot said, it might be fun to balance them out with the other side of the business deal.