I'll be using VipMud, as that's the only way for blind people like myself to play muds effectivly.
Nexus. Big reason I play IRE games over other MUDs is that I don't have to deal with extra software.
The tradeoffs between Nexus and Mudlet probably boil down to:Nexus is easier to use to do things like rearrange windows how you want them, point different output at different windows, etc.Mudlet is more powerful, however, and while it's more work, you can do more with that kind of thing in Mudlet ultimately, if you put the work in and know what you're doing.Nexus will provide a much better out-of-the-box experience for space than Mudlet, though we've already worked with the Mudlet chief maintainer to give us support for pushing font packages down to Mudlet. Seeing space with the font we use for it (Arame Mono) will be a much better experience. Beyond that, we automatically push space to a separate window for you in Nexus. Doable in Mudlet for sure, but it's out-of-the-box in Nexus.Nexus is cross-platform, and your same system will work on mobile as does on PC. Mudlet isn't. Mudlet is a little faster. We're always working on that, but a native application is always going to have a slight advantage speed-wise over an app running in a browser.There are others too, but those are probably the main ones from my perspective.
Nexus without question. If it wasn't for Nexus I never would have gotten into text games, as I wasn't computer savvy enough to understand how to configure a client (and having not played one, it seemed like a lot of work). They've greatly improved on it since I started playing on it twelve years ago, but even if they didn't I'd still feel a real sense of brand loyalty considering without it I likely would have missed out on this whole world of gaming.