To make perfectly clear, I am going to rant. I need to vent, and I wanted to hear some feedback from the community at the same time. The following is based entirely on MY opinion, as well as the information presented to my character. At ZERO point is this an attack on any particular person. I shall do my best to avoid naming names, although I assume it will be clear what I'm discussing. However, I am not in any way attacking the player, as my response would be the same no matter who created this situation. So...rant time.
Recently in Scatterhome (Yup, that drama llama zone), a pillar of the community left. It was pretty out of the blue and left a lot of people confused, my character included. So, my character reached out and asked why. The response was fairly vague, but basically along the lines of "Being a citizen hampered my desired goals in life." This was a touch confusing because up to that point the character had been a pretty solid piece of Scatterhome foundation. Almost solely around for pvp, but there's nothing wrong with that at all.
It turns out, it was a bit vague because the player behind the character decided to give themselves a new reason to play. They wanted to chase the Bounty Rankings. I want to be clear here, I understand and find NOTHING wrong with this. It's a bit jarring IC but it's fine. As long as the roleplay supports it. So basically, the player left to gain access to bounties that they could see but not accept as long as they were a member of the faction, and thus hasten their current game goal. Cool.
The problem arose a few days later when it became apparent they wished to have their cake, and eat it as well. A discussion arose over faction comms (I was not around for this) concerning their return. Apparently, it had become known in some manner that they wished to return after a period of time, after they had "achieved their goals". This, of course, was met with some pretty obvious opposition. If you're actually roleplaying, why would you support someone returning when they left for the sole purpose of gaining the right to kill you?
The /I am assuming/ friends of the player still in the faction openly opposed this point of view. Their argument was, why would you block someone returning who had done so much for the community? They seem to simply ignore the obvious "Because they left for the sole purpose of gaining the ability to kill said community." Which, is mostly fine. Drama, character conversation, it's all good. Engaging even if stressful. Part of why most of us play. However, the entire thing was capped off by one of the people hiring said Bounty Hunter to kill someone on the other side of the conversation.
This left a real foul taste in the mouth of a lot of people because clearly this person had taken a real shallow excuse to give the bounty hunter a reason to kill someone. It was stupidly obvious and very poorly hidden. Additionally, the kill was committed at the faction station. This, as you would imagine, led to an enemy status. It was an extremely simple case of "Outsider killed member in our territory."
Being the character who assigned the enemy status, I was approached as to "WHY" by the bounty hunter. I clearly explained the reason. You are not a citizen. You killed a citizen. In our territory. Being unhappy with the conversation, the player decided to issue me. And here is where I get seriously annoyed with what I perceive as metagaming interfering with RP. You can enemy someone for basically any reason you want. If your reason is stupid, you should face RP consequences. But it is never, ever, a reason to issue. Furthermore, being enemied for killing a faction member inside the faction's territory is arguably the single BEST reason to enemy. So what the actual fuck?
The weird little faction of (Again, I'm assuming they're his friends) friends supporting this Bounty Hunter, finally came up with a RP reason why it's okay for him to do what he's doing with zero consequences. "Death means nothing and has no real value." I want to be clear again here, that is a valid, if fairly stupid, roleplay stance to take. You can argue almost any stupid point if you want to. But at the same time, they are harassing the shit out of people who very clearly care about dying violently to other people. And for the sole purpose of trying to justify someone leaving the faction for single goal of killing members of the faction, whom then desires to return afterward. Or at least, it was suggested the wanted to which set the whole entire fire keg off.
So, to wrap it all up. I am extremely irritated that someone badly roleplayed an OOC goal change for their character to the point of others trying to step in and patch it up and make excuse for things that from an IC standpoint, there is no real excuse for. I understand changing a character up to keep it enticing. I believe expecting zero consequence to such action to be stupidly belittling to the faction communities who want to actually roleplay. I'm irritated that I got issued, and feel like it was for having a perfectly viable response to an IC event. And I am extremely irritated at looking at the entire situation and feeling like I have no ability to deal with it because the underlying factor is an entirely OOC choice, with next to zero IC RP to support it.
Should I be asking admin to RP as a NPC to make clear certain things matter? The whole 'death means nothing' argument is such a wildly stupid cop-out for people who want to avoid consequences and rp. If death means nothing, why does it have a financial cost? Both in the clone replication and any possible junk lost. If death means nothing, why do bounty hunters exist at all? If death means nothing, why would anyone pay for a bounty to be posted? I can have my character respond with any of these points and many more. I likely have to, but the point remains it won't matter much. Because the issue is more metagaming OOC bullshit than anything else.
Okay. Rant over. Feel free to roast/comment/discuss.