So after going out on a quest to haul rocks in both a hauler and a superhauler after the recent changes, here's some feedback!
First, harvest drones:
1) These seem like they would be quite effective, however a bug seems to prevent them from harvesting full clouds at the moment.
2) I see no reason to limit these to superhaulers. I recommend they be made available out of the gate, so that VI players can scoop.
3) There is no shelf life on harvest drones. No industrial megacorp worth its salt would release such a product without planned obsolescence. Consider larger batch sizes for the high-complexity recipe, but also give them a chance to go blap after a harvest.
1) I went out and hauled some rocks with the lightest-weight hauler (2s turn rate) and I think it's a viable step up from mining in an interceptor. Tethering multiple rocks worked well and yeah... yay!
2) I also went out and hauled some rocks in the 6.5s turn rate superhauler. At this level the turn rate is aneurysm-inducing when trying to tether rocks. Could be a bit better if I buy the 5s turn rate superhauler. But honestly, haulers are probably preferable to superhaulers.
3) To make this better, consider tractor beams as a way to let haulers and superhaulers pull asteroids towards them (currently they don't work on asteroids). Note, however, that the module slots should be able to accommodate them.
4) Both haulers and superhaulers need more capacitor options. Currently you can't complete a full distance overload with top-end capacitors of these models.
I think that's all for now. I appreciate that space mining is getting some love early in the year!