This thread is for constructive critique of everything directly related to Ta'Deth crystals. If you want to discuss the cosmpiercer mechanic specifically, head here.
First of all, I want to say that I'm really into the concept of the crystals, obtaining them, researching skills with them, etc. I obviously haven't had a chance to do anything with the vast majority of it, so I'll only speak to what we've gotten a chance to look at so far to begin with: wilderness open PK events.
I love the idea of random conflicts on the ground that (almost) anyone can get to and participate in, but there are a few snags with how they work right now.
- At the moment, there's only a chance to proc a crystal drop when you're triangulating. This means that it depends on someone actually using the wilderness system outside of specifically trying to get crystal drops, which is probably going to be rare considering how light the rewards are for wilderness triangulation right now.
- The other issue with making this event player-dependent is that they're able to choose when and where (rng aside) the caches will pop up. This means that you can deliberately only go to certain areas to triangulate, hoping to have some kind of advantage (whether it's aggro or non-aggro mobs, inability to PTP/transit there, whatever).
Solution: Either substantially up rewards for triangulating in wildernesses so that people are more likely to participate in them (maybe do this regardless), or take agency entirely out of players' hands and just have the caches randomly show up in available wildernesses every x hours so that everyone has a relatively fair chance with no premeditated advantages.
- It's also worth mentioning that a handful of wildernesses are only accessible by going through faction capitals, which means that if someone is enemied to that faction and that faction has guards blocking their path to that wilderness, they're going to have a hard time participating.
Solution: Make this handful of wilderness ineligible for caches, probably. I don't see any other foolproof change here as long as guards are a thing.
I know it's just the first handful of hours since this substantial change, but I'm looking forward to seeing other people weigh in on the system so that it can get to a place where it's a staple of conflict in Starmourn rather than something that sort of falls to the wayside from disuse.