Winners and Losers in Starmourn: Where do you fall?
Which of these scenarios fit you as a player the best, regardless of how your character may feel? For discussion, does your answer change between external faction-to-faction conflict and internal conflict within a faction?
Vote for Starmourn! Don't hurt Poffy.
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Comments
People saw/see the most fitting thing as one particular group losing or having something bad happen to them that they recover from. Even positive things would have negativity heaped onto them so they weren't as much "wins" as they were "consolation prizes".
So yeah, I think everyone should want to win, I think there should be clear moments where everyone shines, and if its necessary for a group of players to lose then I think the negatives of that should be salved(?) into neutrals/positives as much as possible.
Yeah sometimes getting blindsided just sucks.
Instantly makes me think of long stretches in Achaea where one side just got the crap beaten out of them. (Though I knew players on both sides who could turn lemons into lemonade, they were generally the exception to the rule and a lot of times things weren't fun at all.)
And like @Cubey said, getting curbstomped, especially, can just suck. A good game and a good player base with decent leadership finds the balance and can keep that from happening.