Pvp compared to other ire games
i really enjoyed achaea but could not get motivated enough to learn how to script in order to enjoy pvp. In reading the description of pvp combat in starmourn It seems like scripting and setting up curing systems is not as important in this game. It sounds like the game cures etc for you and it’s more about learning how to fight.
am I correct in that scripting knowledge is not as important in this one for pvp or should I expect similar results to achaea?
am I correct in that scripting knowledge is not as important in this one for pvp or should I expect similar results to achaea?
0
Comments
"They're excited, but poor."
- Ilyos (August 2019)
First of all, in this game there are no curatives and hence you will not be keeping track of which herb to eat first, which pipe to smoke, what potion to drink etc. There is a wetwiring system with five main subsystems which can be set to prioritize passively curing afflictions, subsystem damage or health. The system itself works same for everyone hence there will be no need to script for curing. There are also active healing abilities which will take balance so they are part of the PvP choice along choices such as fleeing or choosing your attacks.
In essence it is far more important to choose your attacks rather then curing everything automatically. Scripting will always give a bit of edge to the savvy player, but that is all about it.
There are a few reasons you don't need scripting for pvp in SM:
1. Slow pace. Most attacks take 3.0s of balance. Most of the time you're just deciding the overall strategy of a fight and just sticking to the plan.
2. Curing takes balance too! You don't have to juggle herb, pipe, salve, sips all at once.
3. Affs aren't as debilitating. There aren't any truelocks to watch out for.
I'll say though, there's not as much depth as I would like in the system at the moment, but that's another topic altogether.