Iron Realms Open Source Mudlet GUI
Hello, Starmourners!
I am pleased to announce the inception of a new project targeting the second largest userbase in IRE (after Nexus): Mudlet!
With initial help from the Mudlet community (and a special shout out to Vadi), we have created the framework for an open source Mudlet gui!
The intention of this GUI is to mimic, as much as possible, the functionality provided by our Nexus client. To-date, we have the GUI Windowing framework, but not implemented the internals of any of the tabs. That's where the community comes in!
You can find the project here! Fork the project, add functionality, and then create a pull request! After submission, your pull request will be reviewed (currently, by me, but tentatively by other members of IRE as well).
If you implement functionality outside of the functionality available in Nexus, your pull request may be rejected - our goal is to have a package that lets people jump into the game, but not give them a particular advantage over out-of-the-box Nexus users.
Once the project has a good amount of functionality implemented, it will be available for automatic installation via an in-game command.
If you have any questions, feel free to post here, open tickets on the project, or email me at eoghan (at) imperian (dot) com.
Happy coding!
I am pleased to announce the inception of a new project targeting the second largest userbase in IRE (after Nexus): Mudlet!
With initial help from the Mudlet community (and a special shout out to Vadi), we have created the framework for an open source Mudlet gui!
The intention of this GUI is to mimic, as much as possible, the functionality provided by our Nexus client. To-date, we have the GUI Windowing framework, but not implemented the internals of any of the tabs. That's where the community comes in!
You can find the project here! Fork the project, add functionality, and then create a pull request! After submission, your pull request will be reviewed (currently, by me, but tentatively by other members of IRE as well).
If you implement functionality outside of the functionality available in Nexus, your pull request may be rejected - our goal is to have a package that lets people jump into the game, but not give them a particular advantage over out-of-the-box Nexus users.
Once the project has a good amount of functionality implemented, it will be available for automatic installation via an in-game command.
If you have any questions, feel free to post here, open tickets on the project, or email me at eoghan (at) imperian (dot) com.
Happy coding!
11
Comments
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
That was funny.
MAKE A NEW PROFILE TO TEST THIS WITH PLEASE, I DON'T WANT MY STUFF TO ACCIDENTALLY EAT YOUR STUFF! Make sure you get rid of the generic mapper too!
MAKE A NEW PROFILE TO TEST THIS WITH PLEASE, I DON'T WANT MY STUFF TO ACCIDENTALLY EAT YOUR STUFF! Make sure you get rid of the generic mapper too!