Engineer feedback, round 2
No one seems to be taking the initiative in compiling an email, so I hope a forum thread will do. Engineers, please leave feedback if you have any
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So for mine...
* I think PvE is well balanced. After the last pass we got basically 3 ways to reach the same kill time using different varieties of gadgets, plus some less conventional options... I'm pretty happy with it and don't particularly want to see it changed. (And nice job to whoever did this first pass)
* PvP I don't have much idea on, other than I've heard engineer pvpers say EM is still a no go...
* UAVs are a bit useless. Patrols are a bit useless. What if bots could report when they see an enemy, or an enemy enters their location? That would make both useful. Currently if someone wanted to make UAVs useful, they'd have to leave it in a location (can't remote order moves and automatically recalls on logout), and make a script that automatically spams 'order uav12345 look' frequently and parses it. Not pleasant to use clientside, and command spam probably isn't viewed favorably serverside...?
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Comments
Has there been a need/usefulness discovered for the Hoverboard yet? I haven't come across any elevated enemies or elevated entries/exits. No spoilers necessary, just a yes/no would be great.
I still think EM should do extra damage on anything electronic. I'd say that mindsims and beast armor is shielded, but a malfunctioning windmill drone? It should take hard damage from EM.
It's petty, but it annoys me that, as an engineer, I can't rig anything in my ship. Han wasn't an engineer but he made lots of modifications to the Falcon. I'd think my knowledge would be applicable in space as well. More so than your average pilot. (could be a whole thing, BEAST with better handling because handling an interface is what they do all day, engi's are better at repair, kith users are good at navigation (some sort of harmony with the void/stars), Scoundrels have maybe an increased escape chance or something...)
Anyway, I'm probably not the best to talk since I haven't played in a few days and things are changing fast.
"They're excited, but poor."
- Ilyos (August 2019)
in pve, you can use it to escape aggro. Particularly in dangerous places where crashing out might just lead you running into more aggro. Also traversing zones heavy in aggro generally...
pvp flying seems to be punished hard, so I wouldn't be very eager to try it there...
Also, if my experience with EM is accurate: I had someone shock me for a minute or two, to build up EM, and then use Gaussify. It barely did anything, if it even did anything.
Also (just adding onto this post): I was the one that suggested a area-wide scan for the UAVs, but that was mostly grasping for something the UAVs could be useful for. Having them able to be remotely controlled, set up patrols remotely, be put on patrols and auto-report on enemies they encounter.. all these sorts of things could make them immensely more fun and useful. Even using deliver only lets you send them to people in the same area, so you may as well use a postal service.
Being able to MOUNT the hoverboard would be cool, but might be OP against ground freezing.
Make UAVs better/more useful
Cloak the bots/reduce bot spam
EM seems to tick down too fast to be useful
Gaussfield(em reduction hold) could probably use an IED-like make over. I kinda don't want 50+in my inventory
Parts don't feel great as a resource. Feels under utilized even with the changes to junkjet.
Patrols I have mixed feelings on. Homeport is kinda important if you get separated from your bots, but drags all the UAVs to you.
Needing to use the ID numbers for UAVs makes patrol a bit more clunky.
While more a general change, but being able to interact with cover without need to use ID numbers when there are several of the same cover in the room. Bot Crush <Bastian> to just target the cover I'm using.
Overall I feel the class is in a decent place and only needs some minor tweaks in my opinion.
I usually repeat harass, it's quite nice.
@Bastian I agree that homeport should be able to do a -uav or something syntax on it. Silly to get them all set up and then they all come running back.
Could we name our bots? It'd be a lot easier to call them by name than random ID number. My 5 UAVs would be John, Paul, George, Ringo and Stuart.
"They're excited, but poor."
- Ilyos (August 2019)
And thanks for chiming in on the pvp side.
I understand that it reports a boatload of info, especially compared to suit scan, and perhaps this is at the cost of balance, but does this cost make it unusable despite how good the actual reporting is?
On the other hand... Nanoseers have a 3 balance 10 cooldown resource consuming heal for 20%.
If you want to complain about that, I'm not going to stand in your way.
I know the health heal balances vary across classes, as well, though.
At first I thought it was armour. Fury and Scoundrel got the best heals. Then I realised that BEASTs had a faster heal than Nanoseer, now they're 18% though, to be fair, though the balance is still better and there is no resource cost.
I still fully support the idea of our trans bots skill being a voltron-esque move. I would call my a Mobile Weapons Platform (NO IT IS NOT A BEAST!) :P
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
I wasn't sure what balance the nanoseers had, nor the furies - I was comparing beast, scoundrel and engineer because those are the only classes I have any kind of experience with.
I understand the balance vs info tradeoff. Beast examine is useful, but doesn't quite show enough, so the faster balance does make sense.
I was just wondering why engineer has such a thorough-but-slow version. Not a complaint though - if it is still useful at 3s balance then that's great