B.E.A.S.T.ly stuff
Before I ask questions, I figured I'd offer up my findings on hunting since I haven't seen anything with all this info in one place.
Best damage in order (as far as I've found with 0 in aim and strength)
1) MWP TEAR with ROUTE SMALL and SERRATE ON
2) PLASMA BURN with NOZZLE WIDE
3) SUIT BACKHAND followed by MWP WRISTBLADE
**Obviously this is all dependant on your most recently upgraded weapon
***If sufficiently high in your hunting area you can use AOE damage while hunting but it will affect players so be careful and considerate
***MWP MISSILES -> MWP PINDOWN (wait. Some mobs will let you get 2 ticks of PINDOWN before smacking you out of the channel) -> RUMBLE
DEF bonuses are significant. Though I haven't begun to gather data to get a good idea on how much exactly, I'd guess both NOZZLE WIDE and ROUTE are 10-15%
What doesn't work (at least by my perception)
MWP LAUNCH -> NETLAUNCH or HOOKNET (says mob is entangled, but they keep fighting without curing and I've tried timing it to the best of my ability without noticeable affect)
PLASMA COMBUST (could be cause we're not able to damage muscular enough before killing, but I've yet to be able to stick a scorch affliction to noticeable affect)
Limb Damage (HOBBLE, ARMVICE, and LEGCLAMP)
My Questions/Curiosity
What exactly does MWP TWIST do in relation to SHARPEN and SERRATE? Just increase the effects of the DEFs?
Is there a way in group combat to not target allys with room affects?
Best damage in order (as far as I've found with 0 in aim and strength)
1) MWP TEAR with ROUTE SMALL and SERRATE ON
2) PLASMA BURN with NOZZLE WIDE
3) SUIT BACKHAND followed by MWP WRISTBLADE
**Obviously this is all dependant on your most recently upgraded weapon
***If sufficiently high in your hunting area you can use AOE damage while hunting but it will affect players so be careful and considerate
***MWP MISSILES -> MWP PINDOWN (wait. Some mobs will let you get 2 ticks of PINDOWN before smacking you out of the channel) -> RUMBLE
DEF bonuses are significant. Though I haven't begun to gather data to get a good idea on how much exactly, I'd guess both NOZZLE WIDE and ROUTE are 10-15%
What doesn't work (at least by my perception)
MWP LAUNCH -> NETLAUNCH or HOOKNET (says mob is entangled, but they keep fighting without curing and I've tried timing it to the best of my ability without noticeable affect)
PLASMA COMBUST (could be cause we're not able to damage muscular enough before killing, but I've yet to be able to stick a scorch affliction to noticeable affect)
Limb Damage (HOBBLE, ARMVICE, and LEGCLAMP)
My Questions/Curiosity
What exactly does MWP TWIST do in relation to SHARPEN and SERRATE? Just increase the effects of the DEFs?
Is there a way in group combat to not target allys with room affects?
2
Comments
Regarding your damage, in a 10-15 area with a level 10 wristblade, I find with a level 10 wristblade, no routing:
- tear highest DPS if the mob survives long enough for the second tick of bleeding
- If the mob goes down faster, backhand/wristblade is higher DPS
- wide nozzle with douse first: burn is great damage BUT the DPS is lower because douse is 3 seconds with no damage at all
Regarding combust: legclamp, armvice, a couple of the railgun attacks and some others all do muscular damage. Unlike internal damage, the mobs don't seem to cure muscular damage quickly. This easily leads to a single scorched aff but what am I going to do with it? I can't conflagrate because I don't have inferno yet and can't use consumption to get plasma high enough (it's a bit wrong that the prerequisite for consumption>conflagrate is 600 lessons further on, but I'm sure they'll tweak that stuff in time).I was trying Inferno>Hobblex2>combust>consumption>conflag, however even after the inferno fix, it seems that resistance needs to be off for consumption to take your plamsa into very high. I found the self-inflicted damage from inferno with resistance off was a bit too annoying while hunting.
Then that may just be what happens if you dump your points into strength, it is after all the stat that amplifies melee damage. It doesn't necessarily correlate to needing a nerf. However I'm only level 21 and I've only dumped 7 points into strength. I got Lifeforce to 200 and aim to 200 first so my ranged abilities hit harder than anything melee I do at this time.
Something I'd like to know, however, is what is the damage from Plasmacasting based on? Does it go up with level? It's not based on an equipped weapon obviously, and does Aim affect it? I tried raising my Aim and it didn't seem to have much if any effect.
I would also note, always have Suit Contingency on if you have it. One of the most invaluable skills to have, just in case.
Serrated Tear is again just edging out backhand/wristblade btw. Which is fine, as Tear is so far into the tree it should.
On another note, this can be a good change, at least for pvp or whatever, since you can have your wristblade attacks do additional muscular or internal, your choice. Interesting stuff.