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The constructing IEDs doesn't function properly if you're at a junk shop, probably due to the last line of JUNK LIST being "You can SELL JUNK here." instead of "Junk can be sold at designated locations."
This might be a silly question but I can't figure it out. Is there a way to make it so that the system tags in the prompt appear in the same order the systems are listed in when you diagnose yourself? They seem to be listen that way in the script itself, but get jumbled in the prompt.
Eukelade gives you a peck on the cheek.
local command = "bot claw "..target
I tried this, but the starmap shows up in the main window still. And I'd like to adjust the nanoseer bashing to do freeze swarm swarm ad nauseum, instead of using multistrike. These possible? Oh, and the right side of my chat is cutting off, but that always seems to happen.edited to add: Oh, and can the mudlet mapper be switched with the game map? So much of this is great, and thank you very much for making it available! I'm mostly concerned about the starmap, and I don't mean to sound demanding, I may or may not figure it out on my own (though already mangled the bashing script).
Just out of curiosity, are there plans on adding Engineer to the bashing settings? I have thought about rolling an engineer alt and, unless I am totally not seeing it in your bashing settings, then i'd have to find another way of doing it if I do roll one.
@Tye BOT CLAW is basic bashing for engineer. If you use a turret, you'll still be using BOT CLAW. To increase your TTK (debatably), you'd have to enter a room, BOT TURRET STOP, (start bashing), BOT TURRET, move to next room, repeat.
You build an instruction loop into a crane-armed carrybot's programming, ordering it to repeatedly attempt to claw against a depthless puddle of black liquid.
bot harass <target>
An aerodynamic drone buzzes around a depthless puddle of black liquid, distracting it.
Can Bot Harass again.
Your bot can again harass someone.
Can Bot repeat again. -- Same for any repeat attack.
You can again order a repeated attack.
bot repeat swing <target> carrybot -- Only good against mobs with windup attack.
You build an instruction loop into a crane-armed carrybot's programming, ordering it to repeatedly attempt to swing against a delicately bulbous blinkfish.
Just in case you want to add this in there. But basically, you would need to add an option to use either repeat claw or repeat swing.
You would start with 'bot repeat claw/swing <target> carrybot' --> 'bot harass <target>' --> 'operate shock <target>'
If I am wrong on this, or just off a bit I hope another engineer will correct me.