Starmourn GUIs?
The game's still in its early stages, but I know there's plenty of coders out there playing. I'm curious to see what y'all have come up with so far, in terms of GUIs.
Here's mine, currently. When I get around to it I'll move the denizen window down, and put the space map in between the two while on a ship (hence why there's so much space there). Haven't actually started on my system yet, but I wanted a screen to look at that wasn't just a map (also hopefully the mapper team fixes up the colouring of rooms, so it doesn't look janky).
Here's mine, currently. When I get around to it I'll move the denizen window down, and put the space map in between the two while on a ship (hence why there's so much space there). Haven't actually started on my system yet, but I wanted a screen to look at that wasn't just a map (also hopefully the mapper team fixes up the colouring of rooms, so it doesn't look janky).
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https://imgur.com/a/ZtC8By7
For some reason embedding images isn't working for me :-/
Anyway, does anyone know if there is a way to echo the spacemap colors into the miniconsoles to retain its original coloring?
Thanks for all the help! I'll have something put together ASAP!
"They're excited, but poor."
- Ilyos (August 2019)
I like yours. I went a different path with mine, but only because I'm using GUIframe and it encourages the use of left AND right zones. If I could get the GUIframe tab-docking stuff working independant of GUIframe, I'd switch to a layout similar to that. Just with more stuff tabbed into it.
But pissing around with making my own window manager is way down on the todo list.
A lot of it doesn't do anything yet. EM damage as a gauge for example. The gauges will show a list of associated affs as well, if I had any. And some funky wordwrapping in the chat cap - I was resizing stuff which probably means I should look into autoconsoles instead of miniconsoles.
The labels at the bottom are temporary. I'm using them (touch screen) but when I get used to the skills and aliases i'll delete a lot of them and condense it to a single row.
Lots to work on, but it is happening slowly because, you know, playing the game instead of coding. I don't get a lot of time as it is. I have eventual plans to share a modular gui where people can type an alias, get a list of modules and click them to install/uninstall, drag everything around with mouse etc to customise. But that won't happen until I have a lot of really quiet days at work as I won't be spending my leisure time on it.
Oh, and Tanner is an alt. Scoundrel seems really fun and I haven't decided whether to give up on beast and main scoundrel or not, but for the next few days I'll play him and try to decide.
https://ibb.co/bvM2nqx
Here we are, in mobile so apologise for any issues.
Ship UI
Ground UI:
SPACE:
LAND:
HACKING:
And a bonus gif of my config window, because it's the thing I love the most in the system:
https://imgur.com/HOX92ND
Box5 will be a "who here" window and Box2 will capture denizens/items. The status window in the bottom right looks sort of empty now, but when certain thing are active(such as unstoppable) they brighten up like dashboard lights.
Early draft