Cosmpiercers
I think this is a big enough topic to validate a discussion separate from the ideas thread?
Recently in Song, there was a complaint that no one had ever explained Cosmpiercers to everyone. Like most conversations in the Song faction, this devolved into petty name calling, unwarranted hostility and so on.
While as a result of this conversation, Song have decided to clarify the role of Cosmpiercers, there should be public resources available to people, and more resources available even for the people who've been doing them.
Some questions/suggestions:
Can we have a way of finding out which Cosmpiercer is being attacked?
At the moment, we know people are dying to our guards, but not where.
If so, are we going to be able to actually defend Cosmpiercers in the future?
It can take so long to travel to a Cosmpiercer that by the time you'd arrive, the place would be lost. Turrets seem viable.
Can we have a personal command and faction command to list owned Cosmpiercers and what they provide?
For example, how many do I own and what marks will that reward me? Same for factions
Can Cosmpiercers give Marks to offline people?
If not, can we please have this be a thing.
Can we have a list of the value of different Cosmpiercer ranks in terms of marks?
Perhaps in the currently empty HELP COSMPIERCER file.
Do the Ishvana plan to re-take Cosmpiercers?
It'd be interesting if they did! Perhaps as part of a cycle? It'd be a bit sad to see them vanish.
Recently in Song, there was a complaint that no one had ever explained Cosmpiercers to everyone. Like most conversations in the Song faction, this devolved into petty name calling, unwarranted hostility and so on.
While as a result of this conversation, Song have decided to clarify the role of Cosmpiercers, there should be public resources available to people, and more resources available even for the people who've been doing them.
Some questions/suggestions:
Can we have a way of finding out which Cosmpiercer is being attacked?
At the moment, we know people are dying to our guards, but not where.
If so, are we going to be able to actually defend Cosmpiercers in the future?
It can take so long to travel to a Cosmpiercer that by the time you'd arrive, the place would be lost. Turrets seem viable.
Can we have a personal command and faction command to list owned Cosmpiercers and what they provide?
For example, how many do I own and what marks will that reward me? Same for factions
Can Cosmpiercers give Marks to offline people?
If not, can we please have this be a thing.
Can we have a list of the value of different Cosmpiercer ranks in terms of marks?
Perhaps in the currently empty HELP COSMPIERCER file.
Do the Ishvana plan to re-take Cosmpiercers?
It'd be interesting if they did! Perhaps as part of a cycle? It'd be a bit sad to see them vanish.
5
Comments
Being enemied to a faction just for clashing is quickly going to see most people who join in one limited/restricted from travelling to 1/3rd of the whole space system and homeworlds.
What we need is a way for players of a faction to have a faster way of travelling to an owned cosmpiercer to help out with defense. As of now, there is no point for players to travel to a cosmpiercer to defend. By the time the player arrives, they won't be defending anymore, they'll be attacking lol.
What I suggest is when a cosmpiercer detects an intrusion, a notification will be sent to the entire faction (or just the military, should a similar feature be implemented) and then players will be able to use some fancy scifi stuff to teleport to the cosmpiercer immediately. If that is too gamebreaking, then at least give engineers some sort of ability to construct a portal to an owned cosmpiercer. Idk how wormholes work but maybe it's possible for engineers to coordinate a group wormhole to defend a cosmpiercer? And a wormhole back to someone who agrees to stay at their faction base? Basically something needs to be done to make defending a cosmpiercer viable. Cosmpiercers are supposed to facilitate PvP anyway, not just guard bashing.
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
As of right now, unless you literally enemy anyone who dies in a Cosmpiercer, you have no way of knowing who to enemy, and thus you cannot reasonably expect the armadas to act as a defense.
Thank you for understanding.
Ex-EVE player, so I take a very dim view to, "I was AFK and on autopilot so my death doesn't count or should be reversed."
Thank you for understanding.
Make the defenses outside the cosmpiercer respond to non-enemies as well as enemies. Easy as that. Maybe if they set it on a time do it only at the timers countdown, and maybe like 5 minutes before. And disallow docking with the cosmpiercer for those without faction ties until the timer is engaged.
Thank you for understanding.
Cosmpiercers just feel too easy and loosey goosey right now.
Thank you for understanding.
So please understand why these issues might be a smidge contentious for us.
Thank you for understanding.
Song had heard news that Scatterhome had positioned guards on the Reynold Station dropoff point and all over. We'd heard that this guard had been instantly KOing a number of people. We only found a turret, which instantly began to attack us, so we killed it. After that, a fight was instigated over the slap emote.
We didn't storm the station. We remained in one spot and focused on those that attacked us. Others got caught in AoE attacks. Both sides who were actually participating in the conflict expressed positive attitudes towards what went on. It was only after when people heard what happened that this sort of stuff came out.
Most people in Song are encouraged to join in on Cosmpiercers, as they're a healthy objective to aim for. Since the start, we'd considered Cosmpiercers a neutral and fun way to compete with other factions non-violently.
Song knows that we'd crush any faction given time.
The fact that you were declaring us an enemy for taking Cosmpiercers would have meant that eventually, you'd have had our entire faction enemied. We said that this wasn't acceptable, and that this would had basically led to war.
Our offer wasn't for ourselves. If we wanted to, we could come and daily clear your guards, causing a massive waste of your city resources. Instead, we offered you a way to get out of fighting and conflict.
Afterwards, a few individuals from Scatterhome went and spawncamped a non-combatant, repeatedly killing her clones.
This was the first group combat in Starmourn. It was fun for both sides. Yes, we won, but members of SH themselves admitted that they'd enjoyed the fight, and could have just simply left. The issue came with SH people firing AoEs into the room we'd set up in, and Sythiorn's eventual Beast AoE, which massively damaged mostly Song members.
Our interests were in our newer members and the state of Scatterhome. Scatterhome would suffer far, far more than Song would.
But then again my friends and I joined after the fighting started and had to run back to help with the murdering.
It’s not bragging to say that we have the most combat-focused players and the highest level ones. We did definitely crush you though.
Edit: We chose to leave, and managed to hold the position up until that point while SH citizens crashed out of the room to heal and had to be cloned.
By "You" I meant Scatterhome.
I know personally that I got killed when we'd basically declared the combat over, mostly because we realised we'd been fed false information and were wasting our time being there. After that, I started talks with Ronin, as did Avae and Kitty.
Afterwards, to get revenge, some SH people went and ganked one of Song's few non-combatants who hadn't been involved, spawnkilled her multiple times, and whined when issues were thrown out.
That's... A real show of power right there.
Edit: Not to mention, similar acts have been Scatterhome policy since the game started.
Newbies who were there had most likely thrown an attack and gotten hit back for it, or got thwacked by an AoE, which SH was throwing more of than us for obvious reasons.
If you want to go about saying "THINK OF THE NEWBIES" then we can talk about how you placed a Guard on your takeoff point, the whole reason this conversation started anyway.
We could talk about how from day one, it's been primarily YOUR faction that's been randomly griefing people and ganking people fighting mobs, or how spawnkilling is an art that SH has mastered.
Either way, the conflict in Reynolds doesn't remotely justify what was done, and I hope that those involved got what they deserved for doing it. Pretty confused at how you think that's an appropriate response to anything, especially against someone not even remotely involved in it.
There's a limit to bravado, and that's comes when you sink to outright lies and justifying abhorrent crap.
https://ada-young.appspot.com/pastebin/Z-tA9sSc
I feel like it may be a bug that two guards hit 25 times in the span of one prompt. I submitted a BUG in game but yeah.