I mean, the attractive is having something unique to your character, not really any mechanic benefit. Though I'd be all for it being cheaper, even if I don't see it happening.
On that regard, though, would be nice if we could LOOK <PLAYER> <Clothing item> like in achaea.
Tecton said that he has some tradeskills fleshed out that aren't going to be coming out or over 6 months. I'm excited to hear what they are.
Otherwise Cuisine or Fashion.
I'm slightly confused by the compounded cost of actually creating things. You can submit about 6 designs before going into the region of 100k marks.
For people wanting to go heavily into crafting without bankrupting their customers or spending days on end bashing, this makes things extremely difficult. This way of doing things seems so bizarrely thought out.
Suggestions which have come up before:
Player run crafting approvals, perhaps an administrative clan?
Reduce the design cost, if not eliminate it, but limit how many designs one can have for approval to 1 at a time?
Allow people to license their stuff out for a price that they choose?
I am super excited about the drug trade skill. Not sure if it's all gonna be flavor only or have actual effects that changes your stats like gleam.
Is the plan for the drug tradeskill going to be another refinery and factory thing where we can smuggle and sell them for a profit?
(Scatterhome): You say, "Do you like things up your ass? Is your record clean? Are you looking for a job in the near future but not right now? Smuggle drugs for Solus and get stuffed across the galaxy."
Tecton confirmed in the Discord chat that we would eventually be able to take more than one Tradeskill -- I'm not sure if it'll stay that way, but I was thrilled to hear it. Also, I think it becomes even more daunting to design things when you have to also purchase digital storefronts to stock your products...
Comments
On that regard, though, would be nice if we could LOOK <PLAYER> <Clothing item> like in achaea.
Otherwise Cuisine or Fashion.
I'm slightly confused by the compounded cost of actually creating things. You can submit about 6 designs before going into the region of 100k marks.
For people wanting to go heavily into crafting without bankrupting their customers or spending days on end bashing, this makes things extremely difficult. This way of doing things seems so bizarrely thought out.
Suggestions which have come up before:
Player run crafting approvals, perhaps an administrative clan?
Reduce the design cost, if not eliminate it, but limit how many designs one can have for approval to 1 at a time?
Allow people to license their stuff out for a price that they choose?
Is the plan for the drug tradeskill going to be another refinery and factory thing where we can smuggle and sell them for a profit?
I can't say I'm into the trade terminals but we'll have to see how that works.
A universal market and more faction personal markets would be nice. Maybe the universal one could take a tiny cut of the profits?