Tradeskills
List of design options: https://pastebin.com/VYsmRCy5
Syntax: https://pastebin.com/XnMHQbiU
Requires level 20 to obtain one.
Cost for design (fashion, cuisine, jewelry): 200 credits
Cost for trans skills: 900 lessons
Cost for design submission: 15,000 marks each
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Sharing what info I've discovered. I'm a bit bummed, as I raced to get to 20 to select a tradeskill. The submission cost seems excessive. 100-200 would be much more reasonable, especially considering the other costs we've sunk in.
Syntax: https://pastebin.com/XnMHQbiU
Requires level 20 to obtain one.
Cost for design (fashion, cuisine, jewelry): 200 credits
Cost for trans skills: 900 lessons
Cost for design submission: 15,000 marks each
----
Sharing what info I've discovered. I'm a bit bummed, as I raced to get to 20 to select a tradeskill. The submission cost seems excessive. 100-200 would be much more reasonable, especially considering the other costs we've sunk in.
1
Comments
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
Maybe give an option to submit something for trademark, for a higher fee and resale potential, but give us a cheap option for submitting just for ourselves and for stocking our own shops.
I hope the costs go down. The design leasing sounds interesting, but it seems like it competes with shop ownership.
Every other IRE except just recently with Imperian (I think design trades went free with the free game model) charges for a design trade permit. It truly makes less work for the approval team because only those who are very serious about it will buy a permit. You don't get inundated with high amounts of low quality designs.
*Please note: Before people jump on me about the subjectivity of design quality, I played primarily in Lusternia for 8 years. I have seen the types of garbage that was submitted and the wait times required as the approval team slogged through them.
EDIT: Also, 900 lessons for a trade skill with a 200 credit permit is approximately equal to the 1700 lesson investment in a Lusternia tradeskill with a relatively small credit fee added on. The fact that they are gating it will be restrictive but only to those who are casual designers rather than the ones determined to craft for a living.
I am sure design fees will be adjusted at some point though, so no need for panic just yet.
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
Downloading a design costs 5000 marks, and 5% of that (250 marks) is paid to the original designer as royalties
More blood from the stone since you are limiting crafters to one skill?
Also, can it possibly be one soft (decorative) and one hard (component) skill?
As someone who has invested thousands of credits on assorted design related crap, this makes me not wanna play with crafting in Starmourn, tbh. It's always been a hard sell, especially since the other games make the process of designing tedious, unfun, and then actively do things that make it harder to make anything resembling a profit on trade skills (and generally bone rp-focused players in favor of combat-focused players). Most of us do not do it with an expectation of profit but because we genuinely love creating content.
I don't have a ton of critiques that are not going to be resolved with time and the beta process, but this is a big huge one. Make crafting accessible to players that are not flush with spare income without making them sacrifice having a character capable of anything else. I promise you'll still get plenty of cash from us if you adjust this cost.
And a design costs 100 gold in the ones I have crafters in.
I'm also just baffled at why people wanna justify a credit hike for players who are -paying- for content creation for a game with minimal overhead? Like... ???
IRE got ya'll thinking fuzzy.
You didn't actually read what I copied.
The idea that somehow paying more nets you better designs is laughably inaccurate. Having more spare cash has absolutely zero bearing on how adept you are at descriptive writing and/or the weirdly shifting and often nonsensical crafting rules IRE sets up.
Can you name any other reason why it makes sense to charge more? "It takes a lot of time" - Meh, coding around game balance takes more. "Achaea does it." - Meh.
I know how much effort it takes to keep up on a design queue. And if they truly don't have it, IRE has existing models to alleviate the burden on the admin.
Edit - No hate to the pie lovers. I, too, love pie. I just like game stuff to be more accessible rather than less.
Cuisine is hideously tempting though.
The 15000 submission cost is pretty harsh though. The concept of royalties is neat, but you would need 60 downloads to break even (which means 60 people paying 200cr on the same trade + lesson investment to be able to use that design type). Here at least it would be better if royalties had limited uses before you need to pay to access the design again, or have an annual subscription to keep using.