Death penalty
The exp penalty for dying seems okay the way it is now - we'll see how it's like on higher levels but for now, acceptable.
What's this about having to pay for clones though? That eats into my ingame cash reserves a lot, and the fact the game keeps count of your deaths and makes each clone more costly doesn't help. That 400 marks or whatever per kill won't matter much once we get actual sources of income running, but for now that's really punishing.
Any chance to lower the death penalty or at least make the death count reset faster (if it resets at all)?
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Comments
"They're excited, but poor."
- Ilyos (August 2019)
As for the cost itself, it will likely need tweaks, like pretty much everything. Now that we're getting a lot of "real world" data about mark generation from the usage of a lot of players, we can adjust the prices to be more fitting.
"They're excited, but poor."
- Ilyos (August 2019)
Could even code in a work order system, but that's probably a lot of work.
"They're excited, but poor."
- Ilyos (August 2019)
I like the second idea, sounds like a cool gimicky capitalist IC system.
You get resurrected but the clone machine still transports you away (along with anyone following you) on top of deducting the standard cloning fee.
In other IRE muds, gold on hand is dropped, but money is not actively taken out of your bank account.
I am fine with a punitive fee. Death should hurt.
I can not speak to PvP, as I don't do it.
"They're excited, but poor."
- Ilyos (August 2019)
I think your definition of "challenge" has some holes in it. If you lower the penalties for dying, doesn't that make it no longer a "challenge"? I tend to equate challenge with the chance of failure; greater the chance of failure, the greater the challenge. So yes, I think it should be a big deal to "tackle challenges" not some bumper bowling where everyone gives it a shot and eventually succeeds.
If you lower the death penalties to a meaningless level (subjective measure) then places you could die are no longer a challenge, they are more a time sink that you just keep throwing yourself at until you succeed.