Combat and Wetwiring
I've just added a new page to Starmourn.com with details of how combat and wetwiring work! I know this has been a hotly anticipated topic, so feel free to ask your questions below, and I'll get them answered!
5
Comments
Nevermind the placeholder affliction blurbs.
WW MEND needs and uses balance, as well as having its own cooldown. So you need to strategically pick when you mend, since you'll be off-balance when you do!
The toggle being something to occasionally change, affecting the behaviour of an automatic system.
Mend doesn't need to be run every time it is off cooldown, nor within milliseconds of whenever it needs to be done.
A really basic balance queue script would still be a huge benefit (eg. if I enter my alias to WW MEND SENSORY and I don't have balance yet, the script would wait until balance is regained before sending the command), but that's an easy, generic script to share, so wouldn't create a divide.
(Will there be an in-game balance queue?)
Sounds interesting. I'm sure some people will automate it still, but it does sound like it will be viable to not automate, so I'm pretty excited.
Will I, the attacker, know when and which wetwiring mending operation was applied?
This seems all relevant to momentum based classes, are some classes going to have prep, too?
Regarding prep if it is available, how is that managed compared to other IRE games, where you have a window to perform the right cure or be killed?
Thanks for the review, inventive and cool! Excited to try it out.
2) You will see a mending operation, you won't see what system.
3) Yes, most classes have a prep and momentum option.
4) Varies somewhat based on your class.
"Damn!" "What, another bill?" "No, he dodged my attack. It took me 6 months to set that up"
That's how Hacking works, not combat.
Ok heres a question how will combat work for blind players will it be alot of spam for us Using screen readers because one of the problems I rang in to in the other games and this was when I was fighting in groups and their was so much going on all at once and by that time my turn came and something my screen reader was still catching up and by that time, I would be really badly hert or killed even though I did have the auto curing system enabled to try and cure stuff. So how would some of the combat messages look like for blind players, and also what would some of the wetwireing messages look like just wondering.
Thanks
Kevin Roberts
So if I was punching Bob:
If Bob punched me:
Bob: Skirmishing Punch -> you.