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I think players who expect the game to be balanced so that non-coders will have the same advantages coders have are being unrealistic. The bottom line is that any amount of automation or quality-of-life scripting you create will give you a competitive lead to someone going full-manual and typing everything out.As someone who's used plenty of automation and scripting in the past, it always annoyed me when players would give up or refuse to fight someone because they had settings. If someone puts in the time and effort to improve their gameplay and have an advantage over other players, then more power to them. They studied their shit and are reaping the rewards.
Combat in Starmourn isn't really about stacking afflictions like the other games. Afflictions themselves are designed to be short-lived (and cured hands-off), but they have a carry-on effect after being cured, that's where your strategy will come from, both on the offensive and defensive side.