P2W/P2P
Like Achaea, will there be options to purchase an advantage using real money?
Because PVP isn't fun if your opponent paid $$$ and has all the good stuff.
Because PVP isn't fun if your opponent paid $$$ and has all the good stuff.
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This won't always be the case, naturally, especially in the case of ability unlocks in skills, you're not going to beat someone with your basic bottom-tier attack ability if they have all of their skills unlocked and the full toolkit at their disposal.
It's worth noting for those not familiar with IRE or Achaea, credits can be purchased with in game currency. So it's more like P2W-Faster than true P2W. Some will argue that the in game currency cost is so high that it's not feasible, but know that the in game currency cost is fluid and driven by players in the form of an open credit market. Learn to make mad cash in game and you'll be artied out in no time.
The things like that are why I'm a bit disappointed that we, from my understanding, can't make use of retirement credits right at launch. I would gladly spend my retirement credits on a cusom cyborgpuppy, and all sorts of more RP-oriented artifacts.
I 100% agree with both of your points. Buying weapon artefacts in previous IRE games for combat felt (to me, damn my OCD) like a requirement because you would want to hit the speed cap, or open up another, albeit subtle, line of victory.
It would be WAY cooler if the combat arties added something unique. Maybe 3-5 different artefacts that add a skill you could only get with that artie, and you could only use one at a time (add a cooldown to prevent abuse). Up the price a little bit, so instead of 350/800/1600cr just make them all 1000cr. I don't want IRE to lose out, but I have a feeling giving creative options for players to choose from would net even more credits than a 5/10/15% bump like it has been historically. The way they were structured reminded me of the original veil, you got one so other's couldn't see you, but all that meant is that other people had to buy one to be able to see you. Just becomes a game of who's willing to match and not.
I can -somewhat- understand the leadership points on holding off on retirement credits. I think we're going to have a slew of fresh mud-blood (teehee) and if they're coming in to the game where a bunch of people have every artie they can imagine it could come off as intimidating. This is a silly reason IMO because lots of arties doesn't make me a jerk. This is all speculation from me anyway, maybe it's a technical limitation or effort oriented.