Nanoseer confusion a cry for help.
The problems other classes have had with confusion have been fixed but
with that fix it has also made it so nanoseer has trouble attaining a decent pressure to achieve mind kill-con in 1v1.
as always id love feedback
If there are no valid confusion targets
in room then confusion does nothing it becomes a literal dead affliction leading to the counter play of, "I just wont fight if the room has a confusion target". This leads to one of two situations, one: You just don't fight. two: The nanoseer gets very far behind on pressure because
their opponent never has to use classheal while the nano does roughly
once every three to four balances.
Ill list the comments people had on each suggestion that was brought up in the discord.
There were two proposed changes one that I thought up:
Vianou's random conversation about confusion making you use an ability that isnt intended instead:
Nykara's suggestion that made me think their suggestion might be better:
Confusion: Gives target's mind a chance to attack its self instead of performing their chosen action. 20s duration or for 3 hits.
Target who is confused cannot attack its self within 3s of attacking itself prior.
Have it count as mental, tech, damage scaling off of goggles.
Cubey/Ren's question regarding making it whiff instead of just hitting another target:
Solus concerned that he would just miss every single attack with a 3s bal, as that's his balance:
Sullivan/Flynn's
suggestion that the two should be fixed independently (Which you did by
fixing it already via it not targeting guards, or loyal mini-pets):
Cubey
saying confusion is fine in a room that has no minipets/guards and
Nykara pushing the point that it isn't fine as its a dead affliction.
Vianou's random conversation about confusion making you use an ability that isnt intended instead:
Nykara's suggestion that made me think their suggestion might be better:
https://i.imgur.com/vEUCqQb.png
at
this point the conversation dies down to rambling about random other
mechanics and how the damage would be configured until I post up Nykaras
suggestion and try to gauge comments on that one.
And one that was thought up by Nykara:
Confusion now bal knocks you for 1.5s and does goggles+mods+artis mental, tech damage on proc.
Comments /Questions:
Steve asking about proc chance:
Ata, Nykara, Vianou talking about the missed pressure of enemies not having to classheal:
Both
of these options have been talked about pretty thoroughly in the
starmourn discord's PK channel. In my opinion while I came up with the
first option I do agree that the option nykara refined my idea into
seems like a better fit and also introduces another damage type into the
damage pool for people to mod for/against with a reason to mod goggles.
as always id love feedback
0
Comments
Confusion already works fine if and only if there is something else to target in the room, from what I understand. If I'm wrong on that point, please let me know!
So considering that nanoseer flavor has them manipulating reality a lot, what if you could have a buff/defence/passive skill where you have nanites making a projection of yourself following you around, sorta like a Mysterio drone? It would be invulnerable, and any skill aimed at it would say something along the lines of "your attack misses entirely as it goes through a holographic projection of Soza". So now you always have a valid target for confusion in the room and it fits the flavor pretty well.
Thoughts on that approach?
And yes, I agree tying a nanite cost to anything more is already a HUGE hassle as in my opinion I feel personally 12.5m is a more balanced cap than 10m atm, which im not saying its bad that nanoseer has to choose which utility they want. But there is already a HUGE loss of utility just in oblivion (assuming mind route as freeze route doesnt actually have to choose they can just pick it all). You actually miss out on 10/25 of your abilities in the entire OBLIVION tree as you have to have 50% sanity to mindmelt, not to mention the two defences you cant have up if attacking mind cause you need the nanites to attack. Note: Freeze doesnt have this problem, you can just toss all defences on, and you only miss out on 5 abilities in Oblivion.
to be quite honest we shouldnt be able to, but muscular is so overtuned compared to other routes that tbh I currently believe muscular route on nano is the best route. Also I didnt post the muscular info in this thread, it was in the other one, a full log of where I fought Necerursh.