The problems other classes have had with confusion have been fixed but
with that fix it has also made it so nanoseer has trouble attaining a decent pressure to achieve mind kill-con in 1v1.
If there are no valid confusion targets
in room then confusion does nothing it becomes a literal dead affliction leading to the counter play of, "I just wont fight if the room has a confusion target". This leads to one of two situations, one: You just don't fight. two: The nanoseer gets very far behind on pressure because
their opponent never has to use classheal while the nano does roughly
once every three to four balances.
Ill list the comments people had on each suggestion that was brought up in the discord.
There were two proposed changes one that I thought up:
Confusion: Gives target's mind a chance to attack its self instead of performing their chosen action. 20s duration or for 3 hits.
Target who is confused cannot attack its self within 3s of attacking itself prior.
Have it count as mental, tech, damage scaling off of goggles.
Cubey/Ren's question regarding making it whiff instead of just hitting another target:
Solus concerned that he would just miss every single attack with a 3s bal, as that's his balance:
suggestion that the two should be fixed independently (Which you did by
fixing it already via it not targeting guards, or loyal mini-pets):
saying confusion is fine in a room that has no minipets/guards and
Nykara pushing the point that it isn't fine as its a dead affliction.
Vianou's random conversation about confusion making you use an ability that isnt intended instead:
Nykara's suggestion that made me think their suggestion might be better:
this point the conversation dies down to rambling about random other
mechanics and how the damage would be configured until I post up Nykaras
suggestion and try to gauge comments on that one.
And one that was thought up by Nykara:
Confusion now bal knocks you for 1.5s and does goggles+mods+artis mental, tech damage on proc.
Steve asking about proc chance:
Ata, Nykara, Vianou talking about the missed pressure of enemies not having to classheal:
of these options have been talked about pretty thoroughly in the
starmourn discord's PK channel. In my opinion while I came up with the
first option I do agree that the option nykara refined my idea into
seems like a better fit and also introduces another damage type into the
damage pool for people to mod for/against with a reason to mod goggles.
as always id love feedback