So a while ago I made a thread called the Tradeskill Economy
explaining why I have not taken up a craft and what would have to change for me to do so. What I regret doing is not making a poll 'cause I think that could be a useful way to gauge how the rest of the playerbase feels.
So if you haven't used up both of your tradeskill slots, why not? Why does the tradeskill economy suck? Vote/explain below. Or comment more on my ideas in that previous thread.
Why don't you craft? 17 votes
Problem of choice; I would take up a tradeskill if I were less worried about locking myself into a choice.
Not enough options; I would take up a tradeskill if one were released that I have a personal interest in (or am waiting on phramaceuticals/shipmodding)
Expense; I would take up a tradeskill if I could afford the credit cost.
Broken Economy & Profitability; I would take up a tradeskill if I thought doing so could be profitable and worth the investment.
Systemic issues — other; I don't like the way staff have designed the tradeskill system and would take one up if they fixed things that are wrong with it. (Explain.)
Lazy; I lack the creative interest to design/desc items, and/or am uninterested in grinding for mods.
I love crafting! The system is perfect! I have both slots.
I love crafting! The system is perfect! But I'm happy focusing on just one, that's all I need and want.
No change or improvement could ever convince me to take up a craft, I simply have no interest in it.
"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood