Why don't you craft?

KestrelKestrel Posts: 356Member ✭✭✭✭
So a while ago I made a thread called the Tradeskill Economy explaining why I have not taken up a craft and what would have to change for me to do so. What I regret doing is not making a poll 'cause I think that could be a useful way to gauge how the rest of the playerbase feels.

So if you haven't used up both of your tradeskill slots, why not? Why does the tradeskill economy suck? Vote/explain below. Or comment more on my ideas in that previous thread.

Why don't you craft? 11 votes

Problem of choice; I would take up a tradeskill if I were less worried about locking myself into a choice.
18%
KestrelMyneean 2 votes
Not enough options; I would take up a tradeskill if one were released that I have a personal interest in (or am waiting on phramaceuticals/shipmodding)
9%
Meld 1 vote
Expense; I would take up a tradeskill if I could afford the credit cost.
27%
PoetLindhriveIzrith 3 votes
Broken Economy & Profitability; I would take up a tradeskill if I thought doing so could be profitable and worth the investment.
0%
Systemic issues — other; I don't like the way staff have designed the tradeskill system and would take one up if they fixed things that are wrong with it. (Explain.)
9%
Quell 1 vote
Lazy; I lack the creative interest to design/desc items, and/or am uninterested in grinding for mods.
18%
JeromXiru 2 votes
I love crafting! The system is perfect! I have both slots.
0%
I love crafting! The system is perfect! But I'm happy focusing on just one, that's all I need and want.
18%
IkchorSteve 2 votes
No change or improvement could ever convince me to take up a craft, I simply have no interest in it.
0%

"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde


"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood

Comments

  • XiruXiru Posts: 496Member ✭✭✭✭
    Lazy; I lack the creative interest to design/desc items, and/or am uninterested in grinding for mods.
    I honestly don't know enough about any of the non clothing/food options and I've been lazy in  learning. I remember when modding came out there were a lot of complaints and I don't know how that's changed. But it's entirely on me that I've not taken something up. Just haven't prioritized that or bothered to see what it's about.

    TLDR: I'm a lazy bum.

    Vote for Starmourn! Don't hurt Poffy.
  • IkchorIkchor Posts: 85Member ✭✭✭
    I love crafting! The system is perfect! But I'm happy focusing on just one, that's all I need and want.
    I craft for myself primarily, so take my vote with a shaker of salt. I prefer focusing on one trade skill at a time as it keeps me from getting overloaded. Especially with the limited pool for active designs. I would like to have two design skills and one mod skill but it's not a massive issue for me.
    I forgot I was going to call myself Ike while in chargen, so now I'm Zarrach.
  • IzrithIzrith Posts: 28Member
    Expense; I would take up a tradeskill if I could afford the credit cost.
    Credit cost and it has little/no practical usage in game.
    I am rare in that I do not care whatsoever about RP.
  • QuellQuell Posts: 90Member ✭✭✭
    Systemic issues — other; I don't like the way staff have designed the tradeskill system and would take one up if they fixed things that are wrong with it. (Explain.)
    I don't craft because they severely limited how many designs you can have, and then had the gall to charge you if you wanted to store more.

    Incidentally, this is also why I don't play Starmourn.
    Kestrel
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