Best Of
Re: Vuu combat system for Nexus
B.E.A.S.T Issues
1) Drop Rates: As such B.E.A.S.T. need more weapons to get started and be fully equipped. Even though many weapons may not be immediately useful, they still need to be procured. You are likely to not get that perfect wristblade for ages and keep getting missile launchers and net launchers in your weapon drops. Further, empirically it seems the rare item drop list for BEAST becomes longer for this and hence seems that they get less other useful items such as Mods.
2) Mods: B.E.A.S.T. need more mods than any other class simply because of the variety of weapons they use. Yet, there is no way for them to either procure more mods than everybody else. This is also more annoying considering Plasmacasting and Suittech do not receive any benefits from mods. So, you have a random collection of weapons but 2/3rd of your skillset does not benefit from equipping mods.
3) Artifacts: Somewhat related, the class needs more artifact weapons than any other class to be effective, yet doesn't receive boosts to 2/3rd of the skillset available.
4) Customization: Once again, B.E.A.S.T have to pay more for customization compared to any other class due to the bevy of weapon systems they carry.
With every new release, the problem of having multiple weapon systems keeps compounding
Solutions
1) Have mods, artifacts and customizations be linked to 'slots' on the MWP suit. This addresses the need of lowering the amount of spending needed for BEASTS and bring them inline with other classes
2) Link Plasma-casting and SuitTech skills to receive benefits from one of the slots which can either be chosen or fixed depending on best compatibility
Re: Announcements post #69: Class Customization Now Available!
I just splashed my old description on, with my non-suit in the regular slot. Here are my thoughts:
1) The format is terrible. It should most likely go after the normal description, with at least decent spacing between it and the other things, similar to the regular description slot.
2) It's extremely long to look at a BEAST user now. This will annoy some, and others won't care.
3) How are they seeing the pilot AND the suit? Should all BEAST pilots just be writing head descriptions now? What if they're enjoying the iron man or huge battle suit concept, and their head is covered? How does having the description of two separate things do anything but break immersion?
Suggestions:
1) Have a simple command that BEAST users get. Suit Wear; Suit remove. This swaps the two descriptions in the description plane. For bonus fun, allow us to have 'suit up' and 'suit remove' descriptions that play to the room as well. Have it be the first skill learned in SuitTech. (I.E. steal the teradrim morphing from aetolia)
2) Allow ranged weapon customizations to have their 'attack' messages changed as well. You have no idea how badly I want the ability to have my BEAST shooting plasma or energy rounds. Everyone else in the game gets to use current tech ammo. Why can't I? Pretty please.
Again, I love the crap out of this entire customization project. I just think BEAST in particular needs a few tiny more changes.
Announcements post #69: Class Customization Now Available!
Subject: Class Customization Now Available!
Starmourn staff has heard your requests for class customization, and they have been answered! All players may now create their own customizations for class-specific items, including weapons, armor, and loyals (bots). B.E.A.S.T. players may also create a custom description specifically for their suit.
Once you've created a customization, it's yours forever! That means if you find a stronger kithblade or a more protective helmet out there among the stars, you can apply your favorite appearance to it. Writing and submitting class customizations will cost bound credits.
Another feature of class customization is the ability everyone now has to learn/copy the appearance of existing items in game. Doing so costs lessons, and will destroy the item you're scanning, but again, once you learn and add a customization to your available database, it's yours for keeps. That means if you really love the appearance of that low-level chest piece, you can scan it and carry its appearance with you across the stars, applying it to every armor upgrade you obtain. Hope you're all hanging onto the exploration loot you're winning from your xenozoology bounties!
Check out HELP CLASS CUSTOMIZATION to learn the exact commands you'll need to use, and the nitty gritty details about costs, syntax, and guidelines. Have fun with it!</pre>
Re: Can you really call yourself a fan without bootleg merch?
Re: Announcements post #68: New Dikamazi will be changing!
(IC) The Starmourn News Network: Word spreads across the sector that New Dikamazi, the Bushraki colony, is under new leadership in the form of a council,rather than a single individual. News reports indicate that a minor coup was enacted several months ago, removing the founder of the colony, Tsake Shayato, from power. Bushraki on the ground in New Dikamazi have informed commcasters that a trio of individuals from Scatterhome, along with Tran Shayato (Tsake's grandfather) were responsible for the coup. The exact identity of these individuals is not known, but rumor has it that the d'Erebus and T'aeir dynasties were somehow involved.
The current situation in New Dikamazi suggests that efforts are being made by local Bushraki to prune back some of the more outlandish and aggressive botanical cybernetics that had begun to take over the colony. Says one unnamed gardener that was interviewed recently: "Look, we're still finding our feet. Once we deal with the plant problem, we're going to be major players. You'll see."
(OOC) Changes to New Dikamazi:
- Tsake Shayato's quest has been removed, and access to her lair has been made available to everyone.
- Mob dialogue has been adjusted throughout New Dikamazi to account for recent events.
- Lootset adjusted to include loot from elsewhere in the sector, along with a chance to obtain Bushraki-styled weapons and armor.
- The mobshop no longer sells hydroponic pods.
- The drop rate for poppy petals has decreased.
- New Dikamazi is now recommended for players level 50-75.
- Everyone who completed the quest to fight Tsake Shayato has received the "Bionic Gardener" title.
Thank you once again to Soren for all his help with this area and all the associated events!
Station Landmarks
https://docs.google.com/spreadsheets/d/1XQo2uOnCiYO22XyLBXfB4L2rqmglCdFWA1Cx3aQPRPA/edit#gid=0
It's a list of known stations and their respective important locations. Enjoy!
Re: Starmourn Roadmap
Funny you should mention that... Yes there are plans both for multiclassing and extra tradeskill slots, as well as new tradeskills. This is actually something that will happen sooner rather than laterRylek said:Are there any plans for multiclassing? Or at least multi tradeskill learning?