Best Of
Re: Manufacturing Recipe Spreadsheets
OMG thank you for this. Trying to figure guard costs was draining my sanity.
Poet
1
Re: Yet another MODS thread
Reviving this thread with a small upgrade suggested to mods.
Most mods in the game are close to useless since they add very little unless you are willing to invest significantly into them.
For example:
Augmenter series mods add +2 to +3 damage which is close to nothing. As a result there is no point in researching, mastering and developing these mods.
One of the ideas that came up to make them more appealing as an item to spur demand and make the skill more integral to the game is the following.
In addition to raw damage - perhaps mods can add other modifiers in the game
Perhaps adding these small incremental modifiers will make them more appealing in the context of the game.
Most mods in the game are close to useless since they add very little unless you are willing to invest significantly into them.
For example:
Augmenter series mods add +2 to +3 damage which is close to nothing. As a result there is no point in researching, mastering and developing these mods.
One of the ideas that came up to make them more appealing as an item to spur demand and make the skill more integral to the game is the following.
In addition to raw damage - perhaps mods can add other modifiers in the game
Warzax - raw damage output |
Nascent - raw damage output |
Xyca - raw damage output |
Tazi - small chance to generate 20% extra junk. |
Surger - small chance to trigger victoryrush by +3 seconds |
Booster - small chance to pacify/ freeze a mob |
Driver - small chance to cause a critical hit |
Augmenter - small chance to insta-kill a mob of a lower level |
Perhaps adding these small incremental modifiers will make them more appealing in the context of the game.
Kirin
3
Re: Looking for a Celestine Ascendancy Storyteller!
Thanks to all who applied! Some really great applications here. I'll get back to everyone in the next few days.
Eukelade
1
Re: Mining spec
If we wanted to bring parity, we'd have to institute "sorting fees" So,
you drop off your junk at the pawnshop and the guys like. "Well it's
gonna take me a minute to see what's useful here" and then you'd lose
money for 8 or 10 hours while he sorted it, and then he'd send you
halfway across the galaxy with some scrip you could trade-in for a
fraction of what the original junk was worth.
PLEASE, NO. DO NOT TAKE THIS OUT OF CONTEXT AND MAKE IT AN IDEA. THERE WILL BE TEARS OF RAGE.
Ikchor
2
Announcements post #79: Rogue refineries and autofactories.
<pre>From: Ilyos, the Arbiter
Subject: Rogue refineries and autofactories.
Greetings Starmourners,
Going forward, you might run across some new entities in space, marked with "$" on your map. These are refineries or autofactories operated by rogue organizations of the Starmourn sector (pirates, smugglers and the like). While they pose no passive threat to any wandering space explorer, nobody will really mind if you try and take the goods in those installations for yourself (well, the owners will...). To that end you may proceed and attack these refineries/factories. If you do attack them, a number of things will happen:
- The refinery/autofactory will immediately deploy defensive systems which will, naturally, attempt to reduce you to a pile of smouldering debris
- The area becomes OPEN PK! and this will be announced on the Conflict channel (giving the exact location)
- The area will remain OPEN PK until combat ends or the refinery is destroyed (the destruction of one of these things is also announced on the Conflict channel)
You may continue your attempt to take down the pirate installation. Destroying it outright will leave some finished goods / parts or processed commodities for you to scoop up (or for anyone in the area, really. Remember that OPEN PK bit). Alternatively, if you get rid of the installation's defenders, you may DOCK at the installation and hack the terminal you find within. If you manage to hack it, you'll send the installation into overload and it'll soon blow up by itself. Overloading it will have the refinery/factory leave behind more resources than it would if you were to shoot it down directly. Just be sure to launch out of the place BEFORE it explodes...
Now then, the refineries/autofactories themselves come in a number of sizes (from small to huge) and pop up randomly throughout the game month. Their size determines the reward and the power/number of the defenders. As time passes, some of these installations will be spotted by wandering travelers, space explorers or patrols and their location will be reported to all factions. While at a station, you may check STATION PIRATE REFINERIES and get a list of all discovered installations. If you manage to find one of these installations in space before it's been discovered, the yields from destroying it / hacking it will be greater. It can really take a while from when a refinery/installation spawns until it gets publicly discovered.
We're going to rely on you all to let us know how you find this system, especially in terms of the firepower needed to bring their defenders down. Bring some friends at first!</pre>
Subject: Rogue refineries and autofactories.
Greetings Starmourners,
Going forward, you might run across some new entities in space, marked with "$" on your map. These are refineries or autofactories operated by rogue organizations of the Starmourn sector (pirates, smugglers and the like). While they pose no passive threat to any wandering space explorer, nobody will really mind if you try and take the goods in those installations for yourself (well, the owners will...). To that end you may proceed and attack these refineries/factories. If you do attack them, a number of things will happen:
- The refinery/autofactory will immediately deploy defensive systems which will, naturally, attempt to reduce you to a pile of smouldering debris
- The area becomes OPEN PK! and this will be announced on the Conflict channel (giving the exact location)
- The area will remain OPEN PK until combat ends or the refinery is destroyed (the destruction of one of these things is also announced on the Conflict channel)
You may continue your attempt to take down the pirate installation. Destroying it outright will leave some finished goods / parts or processed commodities for you to scoop up (or for anyone in the area, really. Remember that OPEN PK bit). Alternatively, if you get rid of the installation's defenders, you may DOCK at the installation and hack the terminal you find within. If you manage to hack it, you'll send the installation into overload and it'll soon blow up by itself. Overloading it will have the refinery/factory leave behind more resources than it would if you were to shoot it down directly. Just be sure to launch out of the place BEFORE it explodes...
Now then, the refineries/autofactories themselves come in a number of sizes (from small to huge) and pop up randomly throughout the game month. Their size determines the reward and the power/number of the defenders. As time passes, some of these installations will be spotted by wandering travelers, space explorers or patrols and their location will be reported to all factions. While at a station, you may check STATION PIRATE REFINERIES and get a list of all discovered installations. If you manage to find one of these installations in space before it's been discovered, the yields from destroying it / hacking it will be greater. It can really take a while from when a refinery/installation spawns until it gets publicly discovered.
We're going to rely on you all to let us know how you find this system, especially in terms of the firepower needed to bring their defenders down. Bring some friends at first!</pre>
Announcements post #78: Gambling, plushies, collectibles!
<pre>From: Ilyos, the Arbiter
Subject: Gambling, plushies, collectibles!
Greetings Starmourners,
Aren't those marks burning a hole in your po--erm, accounts? They sure are! Time to go have some fun in Starmourn's casinos and treat yourselves to a night of dazzling sounds, dice, luck and cocktails! We've finally made our casinos the lively places they always deserved to be. No more wondering where that elusive roulette table is in Haxley's Casino! (Though you will still wonder how one plays Krellstones...we're still learning from the Elgan elders how that one goes).
So, starting right now, you can play:
- Roulette (find a roulette table and simply BET to start testing your luck)
- Poker (anywhere marked as such, you may start playing POKER with your friends. Texas Hold'Em for now)
- Slots (find a slot machine and PULL SLOTS)
However, we like to believe that the star of our casinos are the brand new claw machines sponsored by Adorabuddiez[R]!
You know the type: you kindly donate a few marks to it and you get to go home with a plushie that you manage to scoop up from the machine. Yes, plushies, dolls, stuffies, there's literal millions of them (no, really, there's some 130 million combinations of plushies you can find) and they'll be your new best friends. If you get a plushie, be sure to TOUCH it to learn more about it. They all have personalities and names!
To interact with a clawmachine, simply USE CLAWMACHINE.
Gambling venues may be found at:
- In a boisterous room crowded with gambling tables. (Scatterhome - Haven City)
- A gambling hall orbiting the Verge's tower. (Song - Song City)
- The churning, neon-lit interior of Malice. (Celestine - Litharge)
- The Golden Nova Casino (Scatterhome - Ishbi Canyon)
- Main floor of Haxley's Casino. (Krell - Biloxan)
-------------------------------------
Alongside this, we have some new promo additions!
First up, there are 2 new collectible sets:
- Shentones
* Completing the normal set will grant you a personal slot machine you can put on your ship
* Completing the foiled set will grant you an IMPROVED claw machine you can put on your ship. All the plushies you'll ever need!
- The Vurboks
* Completing the normal set will increase performance experience gains by 25%
* Completing the foiled set will increase the popularity your band gains when completing a gig
Secondly, we have a few new artifacts available:
- The Ship Hyperscanner is now available to all and comes in 3 tiers. The Hyperscanner allows you to SHIP HYPERSCAN <mineral/gas> and locate a distant commodity. 60/30/15 minutes cooldown.
- The Artist's Heritage allows you to perform more often and reduces your personal performance cooldown by 33%
- The PR Agent nullifies the popularity penalty if you miss a gig. NOTE: THIS ONLY WORKS IF YOU ARE THE BAND OWNER/CREATOR
Remember, every 100 credits you purchase you will gain a premium card pack that gives you a collectible card and some extra goodies (You may also purchase premium packs for 40 credits by using COLLECTIBLES PURCHASE PREMIUM).
For the extra goodies, we have a few new treats and some old treats:
- a novelty insta-holo camera : Allows you to PHOTOGRAPH [subject1] [subject2]...[subjectX] and take a selfie or a group photo with your favorite people at your favorite event. Remember to pose before taking a photo!
- a pair of six-sided dice : Just DROP these dice and see where your fates lie.
- a fireworks launcher : SHOOT FIREWORKS to launch some fireworks into the sky. 5 charges and they're gone for good
- a mildly interesting thing : Allows you to submit in a custom junk request. Add that item of your dreams to the global junk list
- a small messaging drone : Allows you to PUSH DRONE <person> <message> and send an anonymous message to anyone in the realms
- an aerosol can of smartpaint : You're all already used to this
- a silver microphone : TOUCH MICROPHONE to amplify your voice in the immediate surroundings
- a clear nanoplastic baggie : Fishees!
- a self-regulating autofeeder : No more hungry Fishees!
- a collectible card packet : an extra collectible card for you
</pre>
Subject: Gambling, plushies, collectibles!
Greetings Starmourners,
Aren't those marks burning a hole in your po--erm, accounts? They sure are! Time to go have some fun in Starmourn's casinos and treat yourselves to a night of dazzling sounds, dice, luck and cocktails! We've finally made our casinos the lively places they always deserved to be. No more wondering where that elusive roulette table is in Haxley's Casino! (Though you will still wonder how one plays Krellstones...we're still learning from the Elgan elders how that one goes).
So, starting right now, you can play:
- Roulette (find a roulette table and simply BET to start testing your luck)
- Poker (anywhere marked as such, you may start playing POKER with your friends. Texas Hold'Em for now)
- Slots (find a slot machine and PULL SLOTS)
However, we like to believe that the star of our casinos are the brand new claw machines sponsored by Adorabuddiez[R]!
You know the type: you kindly donate a few marks to it and you get to go home with a plushie that you manage to scoop up from the machine. Yes, plushies, dolls, stuffies, there's literal millions of them (no, really, there's some 130 million combinations of plushies you can find) and they'll be your new best friends. If you get a plushie, be sure to TOUCH it to learn more about it. They all have personalities and names!
To interact with a clawmachine, simply USE CLAWMACHINE.
Gambling venues may be found at:
- In a boisterous room crowded with gambling tables. (Scatterhome - Haven City)
- A gambling hall orbiting the Verge's tower. (Song - Song City)
- The churning, neon-lit interior of Malice. (Celestine - Litharge)
- The Golden Nova Casino (Scatterhome - Ishbi Canyon)
- Main floor of Haxley's Casino. (Krell - Biloxan)
-------------------------------------
Alongside this, we have some new promo additions!
First up, there are 2 new collectible sets:
- Shentones
* Completing the normal set will grant you a personal slot machine you can put on your ship
* Completing the foiled set will grant you an IMPROVED claw machine you can put on your ship. All the plushies you'll ever need!
- The Vurboks
* Completing the normal set will increase performance experience gains by 25%
* Completing the foiled set will increase the popularity your band gains when completing a gig
Secondly, we have a few new artifacts available:
- The Ship Hyperscanner is now available to all and comes in 3 tiers. The Hyperscanner allows you to SHIP HYPERSCAN <mineral/gas> and locate a distant commodity. 60/30/15 minutes cooldown.
- The Artist's Heritage allows you to perform more often and reduces your personal performance cooldown by 33%
- The PR Agent nullifies the popularity penalty if you miss a gig. NOTE: THIS ONLY WORKS IF YOU ARE THE BAND OWNER/CREATOR
Remember, every 100 credits you purchase you will gain a premium card pack that gives you a collectible card and some extra goodies (You may also purchase premium packs for 40 credits by using COLLECTIBLES PURCHASE PREMIUM).
For the extra goodies, we have a few new treats and some old treats:
- a novelty insta-holo camera : Allows you to PHOTOGRAPH [subject1] [subject2]...[subjectX] and take a selfie or a group photo with your favorite people at your favorite event. Remember to pose before taking a photo!
- a pair of six-sided dice : Just DROP these dice and see where your fates lie.
- a fireworks launcher : SHOOT FIREWORKS to launch some fireworks into the sky. 5 charges and they're gone for good
- a mildly interesting thing : Allows you to submit in a custom junk request. Add that item of your dreams to the global junk list
- a small messaging drone : Allows you to PUSH DRONE <person> <message> and send an anonymous message to anyone in the realms
- an aerosol can of smartpaint : You're all already used to this
- a silver microphone : TOUCH MICROPHONE to amplify your voice in the immediate surroundings
- a clear nanoplastic baggie : Fishees!
- a self-regulating autofeeder : No more hungry Fishees!
- a collectible card packet : an extra collectible card for you
</pre>
Re: Thanks for the RP! Vol. 1.
The first Song on the Verge was very fun.
Here's some of the things I loved and laughed at:
Joleanna says, "Buy your tickets folks. Support your starving artists!"
-
Vega says, "If you smoke, don't drop your butts on our lovely one of a kind venue floor, or you will be required to eat it."
...
* A cantankerous Jin youth tries to dispose a butt unseen but is quickly
apprehended by attentive marshals who stuff the butt into her mouth. *
-
A few fans at the back of the crowd hold up a handmade sign painted with the words 'Kiss Me Steve'!!!
-
An impromptu mosh pit begins to thrash away at the front of the crowds.
...
Rhindara offers a cordial "Fuck off," to a stray mosher as she too slips closer to the fringes.
-
The audience tries out a hopeful cheer, but like most music festivals, there's some kind of technical difficulty that holds up the biggest acts.
-
With a deeper and more gravelly intonation, Hadrion yells into its microphone, "We won't make you wait - proceeds from this set is going to the SRS! We want that big, dead home we're floating over to be green again! So let's make some noise, Dominion! Hit it, Joris!"
-
There were many other cool stuff that happened. Thank you to everyone who organized the thing, (in-game and OOCly), performed, and attended.
Reeloc
3
Re: IC Announcement: Song on the Verge
That was fun!
The performers were great.
It was cool to see Song City Hippies.
It was also nice when Ninvahn asked for an autograph on his completed card set. Lmao.
Reeloc
4
IC Announcement: Song on the Verge
Song on the Verge!
Tonight, August 16th, log in at 8pm EST for Starmourn's first ever player-run music festival!
Listen to the biggest bands in the sector and get exposed to new sounds from fresh new faces.
Purchase unique, festival-only merchandise from our vendors.
Socialize, celebrate, and party till you can't party no more!
-------------
This event has been organized entirely by players with help from our storytellers Soren and Ferenzi. We can't wait to see you there!
- WHAT is it? Song on the Verge is a big concert bash featuring as many names, big and small, as we can find. Bands, specifically - but solo acts too!
- Who'll be there? Bands and fans from all parts of the Sector.
- When's this thing happening? 1st of Centi around the Sync.* (OOC: Tonight, August 16th, at 8pm EST!)
- Where do I go? The Verge, Song City's hottest lounge! From Danica station, take a transport down to the city, then use the LANDMARKS command to find the Verge.
Eukelade
8