Best Of
Re: PVP question (CACHES)
I'm not a PVP expert by any means, but I CAN comment on the theme of the Celestine Ascendancy, since I was mostly the one who developed and wrote it.
When I did a pass on the three player factions in Starmourn, I wanted each one to be a cluster of various tropes found in science fiction so players could gravitate towards the sci fi "flavor" they liked the best. I knew, of course, that any initial foundation I created would very possibly be warped or even erased by player actions, and I was fine with that.
Scatterhome was meant to embody the space western. Your Cowboy Bebop, your Firefly, your Deep Space Nine, even bits of Star Wars to some extent. Scatterhome is all that is dusty and dirty and falling apart, Scatterhome is far away from anything convenient, Scatterhome has no atmosphere, Scatterhome is a frontier town built in the stars.
The Song Dominion centered around what I guess I think of as "shining spires" or "hopeful" science fiction. This is Asimov and Niven, all about big structures, big concepts, and high, lofty ideas carried out and made real by the ingenuity of agile minds. I always felt there would be a little dystopia in there, too. And a little bit of, "if you don't fall in line, we'll band together and stop at nothing to destroy you" which is probably something a faction with such a war-torn and tragic background would naturally drift towards.
The Celestine Ascendancy is, tbh, pretty dear to my heart. I wanted it to be all that is cyberpunk, which is my favorite genre. Dirty, but TECH dirty. Neon grime and hackers. Urban density at its densest. Snowcrash and Neuromancer and Serial Experiments Lain and Blade Runner and Coruscant. Where Scatterhome is a dusty frontier and Song is a velvet glove of optimism over a ruthless fist of steel, the Celestine Ascendancy is venerable. It is established, and it is old, and it has been rebuilt on the corpse of itself a dozen times over. The level of decay and corruption that has eaten through it has made it unstable - but it has also made anything possible.
I get that maybe people don't pick up on that totally or feel it as strongly as I do - and I hear that! I think that part of the reason for this might be because it is a lot larger in scope than the other two factions. Song is pretty contained on their perfect and shining sky island, Scatterhome is, well, it's a bunch of rocks floating around in space and it's not hard to make asteroids feel cramped and crowded. But the Celestine Ascendancy's capital could swallow about twenty New York Cities. It's just real big! Maybe this is what feels limiting to some, because it isn't a box you can step into and feel at home in immediately. I'm open to ideas on how to give it more of a direction, but I'm honestly pretty happy with what people have managed to do with it so far.
When I did a pass on the three player factions in Starmourn, I wanted each one to be a cluster of various tropes found in science fiction so players could gravitate towards the sci fi "flavor" they liked the best. I knew, of course, that any initial foundation I created would very possibly be warped or even erased by player actions, and I was fine with that.
Scatterhome was meant to embody the space western. Your Cowboy Bebop, your Firefly, your Deep Space Nine, even bits of Star Wars to some extent. Scatterhome is all that is dusty and dirty and falling apart, Scatterhome is far away from anything convenient, Scatterhome has no atmosphere, Scatterhome is a frontier town built in the stars.
The Song Dominion centered around what I guess I think of as "shining spires" or "hopeful" science fiction. This is Asimov and Niven, all about big structures, big concepts, and high, lofty ideas carried out and made real by the ingenuity of agile minds. I always felt there would be a little dystopia in there, too. And a little bit of, "if you don't fall in line, we'll band together and stop at nothing to destroy you" which is probably something a faction with such a war-torn and tragic background would naturally drift towards.
The Celestine Ascendancy is, tbh, pretty dear to my heart. I wanted it to be all that is cyberpunk, which is my favorite genre. Dirty, but TECH dirty. Neon grime and hackers. Urban density at its densest. Snowcrash and Neuromancer and Serial Experiments Lain and Blade Runner and Coruscant. Where Scatterhome is a dusty frontier and Song is a velvet glove of optimism over a ruthless fist of steel, the Celestine Ascendancy is venerable. It is established, and it is old, and it has been rebuilt on the corpse of itself a dozen times over. The level of decay and corruption that has eaten through it has made it unstable - but it has also made anything possible.
I get that maybe people don't pick up on that totally or feel it as strongly as I do - and I hear that! I think that part of the reason for this might be because it is a lot larger in scope than the other two factions. Song is pretty contained on their perfect and shining sky island, Scatterhome is, well, it's a bunch of rocks floating around in space and it's not hard to make asteroids feel cramped and crowded. But the Celestine Ascendancy's capital could swallow about twenty New York Cities. It's just real big! Maybe this is what feels limiting to some, because it isn't a box you can step into and feel at home in immediately. I'm open to ideas on how to give it more of a direction, but I'm honestly pretty happy with what people have managed to do with it so far.
Eukelade
9
Re: PVP question (CACHES)
I generally enjoy pvp content regardless if its a win or loss. When caches first were released, the small but elite model was kind of working for CA. But Song has been improving their tactics and building their team cohesion, as Cubey mentioned, to the extent that this model is now less effective.
The advantage SM has over a game like Aetolia, though, is that since it's a three-way fight with fuzzy boundaries, it's perfectly viable for the other two to "beat up the leader". Yeah so maybe Song has North America, most of Europe, and is now expanding into Asia. But SH has South America and Africa and CA is obvs in Australia. Also, CA has a killer hand. Maybe the factionless have Japan. Idk tho, theyre probably just playing Pictionary instead.
Group combat is awesome and complex with so many potential interactions. I've only scratched the surface in terms of reflexing for it. Plenty of room for learning and growth, and that applies to everyone.
But I hear you. CA pop is a negative feedback loop, demoralizing and difficult to climb out of. CA has always been the least popular, given that our faction mechanics are the least novel among IREs. Player-driven drama last year did not help the situation and resulted in a mass exodus. Those who stuck around largely did so to prevent the faction from completely dying.
Perhaps it's worth considering, in the long-term, a rework of CA's faction mechanics to make it more unique in the IRE ecosystem and attractive. Perhaps CA becomes a megacorp state, for instance, with governance driven by a marketplace of ideas, spacers being unequal shareholders in the state, lorded over by a Board of Directors appointed by shareholder majority. Okay now I'm just throwing shit at the wall to see what sticks...
The advantage SM has over a game like Aetolia, though, is that since it's a three-way fight with fuzzy boundaries, it's perfectly viable for the other two to "beat up the leader". Yeah so maybe Song has North America, most of Europe, and is now expanding into Asia. But SH has South America and Africa and CA is obvs in Australia. Also, CA has a killer hand. Maybe the factionless have Japan. Idk tho, theyre probably just playing Pictionary instead.
Group combat is awesome and complex with so many potential interactions. I've only scratched the surface in terms of reflexing for it. Plenty of room for learning and growth, and that applies to everyone.
But I hear you. CA pop is a negative feedback loop, demoralizing and difficult to climb out of. CA has always been the least popular, given that our faction mechanics are the least novel among IREs. Player-driven drama last year did not help the situation and resulted in a mass exodus. Those who stuck around largely did so to prevent the faction from completely dying.
Perhaps it's worth considering, in the long-term, a rework of CA's faction mechanics to make it more unique in the IRE ecosystem and attractive. Perhaps CA becomes a megacorp state, for instance, with governance driven by a marketplace of ideas, spacers being unequal shareholders in the state, lorded over by a Board of Directors appointed by shareholder majority. Okay now I'm just throwing shit at the wall to see what sticks...
Re: Harvest Drones and (Super)haulers
Thanks for all the feedback. I'll be working on implementing the thoughts here soon as I'm done with classleads (or in the meanwhile, depends on how it goes. There's Captaincy classleads in here as well so these might happen then)
I had planned for harvestdrones to have a chance to go boom, but it was more important to see if they work/ how they work before slapping you all with the chance to lose them.
Also, giving them to everyone isn't a bad idea and I can just give superhaulers a speed buff to how fast the drones work
Ilyos
4
Re: PVP question (CACHES)
Well in equal skill, more people will always mean more likely to win. That being said a number of systems have been tossed around relating to this. One that I think caught some traction was reducing the damage taken by some function of the number of people who had hit you in the last x seconds so that being mobbed upon isn't such a drastic situation. Additionally however I have put a lot of work into creating roleplay opportunities to help solve this problem. My character formed and maintains a mercenary group.... Talk to me IG.
Nykara
1
Harvest Drones and (Super)haulers
So after going out on a quest to haul rocks in both a hauler and a superhauler after the recent changes, here's some feedback!
First, harvest drones:
1) These seem like they would be quite effective, however a bug seems to prevent them from harvesting full clouds at the moment.
2) I see no reason to limit these to superhaulers. I recommend they be made available out of the gate, so that VI players can scoop.
3) There is no shelf life on harvest drones. No industrial megacorp worth its salt would release such a product without planned obsolescence. Consider larger batch sizes for the high-complexity recipe, but also give them a chance to go blap after a harvest.
(Super)haulers:
1) I went out and hauled some rocks with the lightest-weight hauler (2s turn rate) and I think it's a viable step up from mining in an interceptor. Tethering multiple rocks worked well and yeah... yay!
2) I also went out and hauled some rocks in the 6.5s turn rate superhauler. At this level the turn rate is aneurysm-inducing when trying to tether rocks. Could be a bit better if I buy the 5s turn rate superhauler. But honestly, haulers are probably preferable to superhaulers.
3) To make this better, consider tractor beams as a way to let haulers and superhaulers pull asteroids towards them (currently they don't work on asteroids). Note, however, that the module slots should be able to accommodate them.
4) Both haulers and superhaulers need more capacitor options. Currently you can't complete a full distance overload with top-end capacitors of these models.
I think that's all for now. I appreciate that space mining is getting some love early in the year!
Our First Year in Space!
Hey everyone - we've done our first yearly round up - it's located on the website, right here: https://www.starmourn.com/2020/01/04/our-first-year-in-space/
I think the facts are all pretty well outlined in the post, but on a personal note, I want to take this opportunity to thank each and every one of you for being the coolest playerbase I've ever had the pleasure of working with. Seriously, you guys have made me laugh and cry (and laugh until I cry), sweat anxiously as I attempted to speed-read through miles of combat spam, and yell at my computer screen in shock. I feel genuinely lucky to have spent the last year getting to know you all - it has been a joy!
Here's to more fun in 2020! Happy New Year!
I think the facts are all pretty well outlined in the post, but on a personal note, I want to take this opportunity to thank each and every one of you for being the coolest playerbase I've ever had the pleasure of working with. Seriously, you guys have made me laugh and cry (and laugh until I cry), sweat anxiously as I attempted to speed-read through miles of combat spam, and yell at my computer screen in shock. I feel genuinely lucky to have spent the last year getting to know you all - it has been a joy!
Here's to more fun in 2020! Happy New Year!
Eukelade
7
Re: Starmourn: Year 2 Incoming!
1. Actually contribute to Celestine government
2. Reach Captaincy L.43 (Fuck L.50 I refuse to grind that much)
3. TBD
2. Reach Captaincy L.43 (Fuck L.50 I refuse to grind that much)
3. TBD
Jerom
2
Re: Starmourn: Year 2 Incoming!
- Code less
- Play more, specifically pvp and rp and generally interacting with other people
- Figure out ships
- Grind hacking, even though I'm not sure why I should
#4 is there just so I have something in the list I don't mind failing at.
Indi
4
Re: Starmourn: Year 2 Incoming!
Pink_Candyfloss said:[ ] Leave Gravity
OR
[ ] Evict Albion
First one seems more easy
[ ] Seduce Vega
OR
[ ] Enemied to Song
Do both?
[ ] Raise Captaincy
(To infinity and beyond)
[ ] Make new Performances
(Just Morgan Farewell Tour postponed?)
[ ] Get wind-ups removed
(QPC operated attacks added)
[ ] Make people pay for Morgan's rejuvenations
(Foreeever young, she wants to be ... forever young)
[ ] Pick up second trade skill
(Tradeskill: Barstool)
[ ] Make Nykara work on my system
(You mean pay Nykara)
I reserve the right to add to my list as crazy ideas float around.
(Reservations full, please book again never)
[_] Finish the stream of consciousness journal entry I am making on Zarrach (continuation of something I used to do with different characters in the past)
[_] Establish more of Zarrach's character, probably via the above.
[_] Become the poster child of 'How To Be Scoundrel'
[_] Do something hilarious, but awful to Song City. Like reprogramming their engines to fly the city upside down.
[_] More graffiti. More styles.
[_] Include Celestine in my plans to make life "interesting" for non-Scatters
[_] Use the :thinking: emoji less in Discord
[_] Commit a heist... of some kind. Not for fame, notoriety or money (though that is nice) but for the sheer fun of it.
[_] Build an interceptor that makes naysayers become haters.
[_] Prove/disprove everything is just a simulation and we lost the Ishvana war
[_] Successfully fly someone else's ship into the nearest star or black hole
[_] Get my hands on a sketchbook and some markers and bring some of Zarrach's previous graffiti to life
[_] Make a better trenchcoat
[_] Write alternative combat messages in hopes that one day we can submit our own custom ones
[_] Find my PVP/PVE spirit again
[_] Buy a vowel
[_] Get enemied somewhere for something incredibly benign
[_] Prove/disprove everything is just a simulation and we lost the Ishvana war
[_] Successfully fly someone else's ship into the nearest star or black hole
[_] Get my hands on a sketchbook and some markers and bring some of Zarrach's previous graffiti to life
[_] Make a better trenchcoat
[_] Write alternative combat messages in hopes that one day we can submit our own custom ones
[_] Find my PVP/PVE spirit again
[_] Buy a vowel
[_] Get enemied somewhere for something incredibly benign
Ikchor
4
Announcements post #99: Winterflame is Over!
<pre>From: Starmaker Eukelade
Subject: Winterflame is Over!
Winterflame is over! The Tukkav government and the Winterflame Ambassadorial Program has shut down access to the Tosmar mountains and festival grounds until the next time the holiday rolls around. If you find yourself still located in the festival grounds, you can make your way home through the transport station at the Tosmar hunting lodge.
If you helped out during the festival, don't forget to greet Firekeeper Rohna Guzmas, who is still located in Omni Station for a limited time, to recieve a token of gratitude from the Uycheon government for your assistance - the value of which will be commensurate to your participation level during the event.
We want to thank the players and volunteers of Starmourn for making our first winter festival such an inclusive and joyous success. From the mightiest Icehorn slayer to the lowliest dung collector, everyone seemed to have a good time. We are already looking eagerly forward to what we'll get in our giftcatchers next Winterflame!
Until next time, warm hearts and warm hearths, Starmourners. </pre>
Subject: Winterflame is Over!
Winterflame is over! The Tukkav government and the Winterflame Ambassadorial Program has shut down access to the Tosmar mountains and festival grounds until the next time the holiday rolls around. If you find yourself still located in the festival grounds, you can make your way home through the transport station at the Tosmar hunting lodge.
If you helped out during the festival, don't forget to greet Firekeeper Rohna Guzmas, who is still located in Omni Station for a limited time, to recieve a token of gratitude from the Uycheon government for your assistance - the value of which will be commensurate to your participation level during the event.
We want to thank the players and volunteers of Starmourn for making our first winter festival such an inclusive and joyous success. From the mightiest Icehorn slayer to the lowliest dung collector, everyone seemed to have a good time. We are already looking eagerly forward to what we'll get in our giftcatchers next Winterflame!
Until next time, warm hearts and warm hearths, Starmourners. </pre>