Perfect
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Re: ShipSim Cycles
I think the answer here is to slightly increase maximum halons on that superstructure (The Sunderer). It doesn't need much, only lacking 239 halons in order to fit the shipsim (#9) required +whatever… (View Post)3 -
Re: Artifact Ideas
For weapon artifacts, I'd like to see them sell a "mod-chip" that gives your weapon non-decay and boosts it's stat by a small margin (5,10.15%?). That way you finding gear is still relevant… (View Post)2 -
Re: ShipSim Cycles
Modules and Superstructure take cycles. Are you certain that you have 500 available after the superstructure? Ping me IG and we can walk through it a bit. (View Post)1 -
Re: Grinding to max level
It's not enjoyable. But it's less painful than alias'ing every hit. Some don't enjoy bashing at all (View Post)2 -
Re: Artifact Ideas
Increase individual IED storage to 21000. (Okay maybe 2000). (View Post)4