Perfect
-
Re: ShipSim Cycles
I think the answer here is to slightly increase maximum halons on that superstructure (The Sunderer). It doesn't need much, only lacking 239 halons in order to fit the shipsim (#9) required +whatever… (View Post)3 -
Re: Grinding to max level
It's not enjoyable. But it's less painful than alias'ing every hit. Some don't enjoy bashing at all (View Post)2 -
Re: Ship Component Damage
We do need some way to eject from our ship or take a spacewalk. When your engine gets destroyed you can't go anywhere, and have no way to kill yourself or self destruct. (View Post)1 -
Re: Artifact Ideas
Increase individual IED storage to 21000. (Okay maybe 2000). (View Post)4 -
Re: Scoundrel - Skill Feedback
Ah I put this in a different thread: There are quite a few that need review, like the ones that are repeated in exploration or skirmishing. The go to skills for leveling are * Stim * Eject * Ambush *… (View Post)5