Starship Flight/Combat
I have never played an IRE game before, so I have no frame of reference to the other games when I ask this. Would it be possible to be given an idea/example, etc. of how ships, ship flight, and ship combat, would work? Clearly they are a central component to the game and I suppose I am trying to understand if the ships will be more MUSH like in that they are simply a vehicle to get from point A or point B or if they are like MOOs from the past were ship combat/ship hacking, etc. will be a thing.
What types of things will there be to do during travel on a starship? Do I need to do maintenance on it? Replace parts, etc? Just some examples of what I am looking for with my question.
Thanks!
What types of things will there be to do during travel on a starship? Do I need to do maintenance on it? Replace parts, etc? Just some examples of what I am looking for with my question.
Thanks!
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Comments
Maybe with some limitation because pushing it to it's limits stresses the components and could lead to malfunctions?
And then if you're just flying around your friends can jump out of their ships to hang out, or maybe you can even have other personal ships inside the larger one.
With weights also being added so that you don't have small cargo ships that pile into your fast carrier ship.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall set me free.
----
Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
----
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing. Only I will remain.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall set me free.
----
Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
----
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing. Only I will remain.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall set me free.
----
Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
----
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing. Only I will remain.
No they're not using a 3D grid. Last I heard.
Do you have a link to that info? Is it on the wiki?
Strictly in 2d. We think that representing 3d space in text is not as appealing or amenable to mapping in a MUD client as 2d is, and while it's less realistic, fun comes first.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall set me free.
----
Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
----
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing. Only I will remain.
The ships also have a myriad of spells that you have to customize, things that make the wind blow harder, to ship teleportation and shielding.
IRE has created some super engaging combat systems that I think will be fantastic in SM.
Cutters are more for trade deals, fishing, and travelling to islands. They're not useless in a group but not really built for fighting.
(But keep in mind that ship ownership aren't for noobs.
If you're buying new just the base cost of a Windcutter is 2.5 mil gold (when I last checked, credits were around ~9k per on the market). Now that you have the actual ship, you have to buy crew (to make the ship go), stores (to feed and pay the crew), tokens (so if you get sunk most of your crew survives), and anything else you might want to get (ship tank for bait, figurehead, etc).
If you've been around for a while and want to take to the seas, go for it! There are a lot of ships nowadays and you can start your way from the bottom by being a crew member for a navy or a friend and learn your way around and get use to life on the sea. But if you want to hop from Minia to be a salty sea captain....you're going to have to pay the price. )
(All the ships can be one man ships as long as you're not getting involved in combat or sea monster hunting. The crew you're paying and feeding are NPC's and half of them you won't even see. Captains in any of the ships can sail, explore, and do trades. Each of the ships has their own pros and cons outside of the price and you don't have to fight in any of them. For what you want to do, a Windcutter is definately up your alley.
I was just warning you that ships are not cheap or a small investment, especially if you want to become an owner. I don't know if any currently do, but cities have "rented" out Navy ships for fishing trips and the such for a cost. That might be more suited for what you want and might be worth looking into.)