Alright, so this is totally not a BIG deal, but there's a few super geeks out in the game who really really enjoy exploration and getting to see every nook and cranny in the game.
And I might be one of them although I'm by far not the best. And there's a few issues currently with the system:
1. If you miss rooms while exploring certain bits of story areas, you're SOL of ever exploring those rooms in the future since there doesn't seem to be any way of returning to areas you've completed as part of the story.
2. A LOT of areas have disconnected rooms or unfinished rooms that cannot be reached and are still linked to the area in question (many areas stop at 99%). This makes it very hard to tell if you're actually missing a room or more in an area or if a room is simply disconnected from mortal reach. (Take this point with a grain of salt since I might just really suck at exploring and systematically miss out rooms in a lot of areas....still a long way to go till SCOUTING)
3. The top explorer, which is currently @Zack
, has around ~85% of the game explored (I could again be mistaken but maybe he'll chime in to correct me), so unless the Urbanity of Hox and the Ixodon Shipyards make up 15% of the game, see point 2. about how a lot of rooms are unlinked from what mortals can attain and it makes us really sad pandas that we can't get close to 97ish percent or whathaveyou from other games.
4. SEARCH from Exploration is currently useless...I hope someone else can correct me here but I don't remember a single room that I discovered with search. I did use search once to reveal an exit I already knew was there because I walked into said room but the exit wasn't visible to get out again so I just used search for the flavor of saying, 'hey I used SEARCH!'
Will probably whine and bitch about other stuff here when I remember them. Thanks for reading!