Hacking - punishing at low levels
Not sure if others are finding the same thing - but for me, Hacking is extremely punishing at low levels (1-2). I’m finding it takes 10+ attempts to hack a terminal at my level or below, and seems to be mainly a game of chance. Main culprit seems to be the costs of Infect and Gridscan, which are both prohibitive at low levels, and the lack of Ops given by antiviruses - though there are some times you run into a room full of antiviruses and a honeypot or firewall and know you are dead (but I am assuming that part is by design).
I’m not sure how it is at higher levels - might be okay judging by the other thread about hacking? Think it needs a bit of a balancing pass at low levels though.
I’m not sure how it is at higher levels - might be okay judging by the other thread about hacking? Think it needs a bit of a balancing pass at low levels though.
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Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
I personally think hacking has two tiers at the moment: Pre-Overwrite and Post-Overwrite. There are skills in between and afterwards that can help in situations (Backdoor/Tunnel for sure, Slice at times, Ping/Gridscan ALWAYS when the grids become ungodly huge), but I think Overwrite is when you can start truly tackling some of the more difficult hacks more Ops-Efficiently.
It would be nice if certain enemies had guaranteed OpsGain on defeat, but that might make it too easy.
A few things I do:
- Don't kill anything unless I absolutely have to before I find the processor.
- I will, however, take out firewalls along the way because they do not strike back and tend to die fairly quickly.
- If I know where the processor is, I will always save enough ops to get back to it to at least guess the password. So many of my successes were from passwords I only knew half of the letters for.
L1 terminals really could use a difficulty decrease just to help acclimate more players to hacking.
If you are struggling, you need to evaluate your strategy. For instance you don't have to kill everything you come across in a grid. I like that there is a learning curve for hacking as you actually have to adapt and learn rather than have it handed to you.
From an IC perspective, you are teaching yourself how to hack into secured locations... the fact that there aren't any consequences for that actually makes no sense. The current quests often have your quest giver talking about having to cover your tracks after a fail. We don't actually have to do that nor do we have the capability.