Spaceflight (Ships) Ideas and Fixes
Since I started flying around pewpewing everything in sight I've
been putting together a small list of ideas and changes. Would love to
hear other thoughts on some of these. I have more but I don't want to
write a wall and I'd like to hear more input!
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-- Possible Fixes:
More noticeable difference with ships speeds. 10% speed feels the same as 50% speed quite often
Lockon:
-Lockon should offer some real benefits.
-IE: autofire outside cone at lesser damage, or faster autofire.Shipsims:
-Shipsim power costs should be lowered across the board
-Shipsims severly slow a ship down to the point of being unusable.-A shipsim with just barely enough cycles to run a single missile (no cannons) on a destroyer causes the ship to be unflyable.
Ship missile damage too low? 50-75 damage? (I've only done a tiny bit of testing do to the shipsim/cycles issue)
Tractor beam should have its require cycle use halved. (This is really just to aid mining at the moment)Tractor beam does not work against other players (Tested 40 times with Destroyer vs Interceptor, always fails to have an effect)
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-- Ideas:
Artifact to increase beacon balance speed
Different weapon/cannon types that can shoot outside cone for lower damage. Side Cannons, Rear Cannons
Possible new Tricks:
See
the speed at which another ship/denizen is traveling. (Who doesn't love
trying to chase a binary going 3k. 1k. 100. 3k. 100. 3k.. you get the
point. If you could see their speed you could better match it leading to
more fun and interesting chase battles)
90 degree turn
Full speed (go from 0 to 3k instantly) incur damage (possible player damage too from acceleration)
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Comments
To add to the discussion: Someone mentioned a SHIP BROADCAST in another thread. It'd act like a shout that only went to other ships (and maybe stranded passengers). Probably would be useful for ship use and while spacewalking.
Also xp based on damage done so you can crew up and tackle harder stuff.
Capturable Planets
Minor xp gains for repairing damage and systems (support the tanks!)
XP gain on hits/damage dealt/any future 'afflictions'. I'm okay with the killing blow getting the bulk of the reward, but I'm also not opposed to a pure damage-based xp split over current.
Flag cargo as 'claimed' for anyone in the crew of the person getting the killing blow (or alternatively first aggro but not my preference). Trying to recover claimed cargo would result in you being open shippk. Not sure if there should be an alert for it.
Those three together would make fleets more of a possibility plus add some potential SPACE DRAMA.
Replace the icon for the marked ship/creature (ships would show as -5, 5- etc, creatures as just the #) with the number given, and allow targeting via that number (eg ship weapon fire cannon# 1).
"They're excited, but poor."
- Ilyos (August 2019)