Prone, Stand, and the queue system
(Edit: Upon checking logs, some of this information is not accurate. Queueing is still an issue with prone though!)
I wanted to provide some feedback on prone as an affliction and the issues I'm having with the queue system. I play with a high ping, and I cannot send my attacks right as I regain balance because the delay turns a 2.5 second balance attack into what's effectively 4-5 seconds of waiting for the attack to go off. So I use queueing, and it works well. On occasion I'll have 3+second lag spikes, but that's fine and nothing other than a queue stack would help alleviate that one.
The problem is prone. If I'm prone, I need to manually stand. That takes a command, and I cannot attack while I'm prone. So I need to stand right after I regain balance. But then my queue has to be used for stand, bringing me back to my original problem. I have tried sending joint commands to queue them (stand|wristblade Tecton) but only the last command gets put on the queue. (Edit: I see the issue now. The queued attack won't go through. WW will make me stand immediately after the "you must be standing" error message, and then I can send my command again. But this is where we run into the ping problem, as basically prone disables the use of any queueing for me since I must manually resend after getting balance.)
Somebody suggested that using an attack just automatically stand you if you are not otherwise hindered and unable to stand. I think, unless we're able to get queue stacking, this would be a simple enough solution. The prone condition is trivial if your ping is low, since you can just put "stand" at the top of every attack alias. It's significantly more debilitating if that method of attacking (sending several commands on balance, as opposed to queueing one command before balance) is not feasible due to high ping.
High ping is already very punishing, and this change would help us not fall even further behind due to a single condition that's otherwise easy to fix.
Thoughts? I often miss something obvious with these suggestions, so maybe what I'm proposing is stupid for some reason I haven't considered.
I wanted to provide some feedback on prone as an affliction and the issues I'm having with the queue system. I play with a high ping, and I cannot send my attacks right as I regain balance because the delay turns a 2.5 second balance attack into what's effectively 4-5 seconds of waiting for the attack to go off. So I use queueing, and it works well. On occasion I'll have 3+second lag spikes, but that's fine and nothing other than a queue stack would help alleviate that one.
The problem is prone. If I'm prone, I need to manually stand. That takes a command, and I cannot attack while I'm prone. So I need to stand right after I regain balance. But then my queue has to be used for stand, bringing me back to my original problem. I have tried sending joint commands to queue them (stand|wristblade Tecton) but only the last command gets put on the queue. (Edit: I see the issue now. The queued attack won't go through. WW will make me stand immediately after the "you must be standing" error message, and then I can send my command again. But this is where we run into the ping problem, as basically prone disables the use of any queueing for me since I must manually resend after getting balance.)
Somebody suggested that using an attack just automatically stand you if you are not otherwise hindered and unable to stand. I think, unless we're able to get queue stacking, this would be a simple enough solution. The prone condition is trivial if your ping is low, since you can just put "stand" at the top of every attack alias. It's significantly more debilitating if that method of attacking (sending several commands on balance, as opposed to queueing one command before balance) is not feasible due to high ping.
High ping is already very punishing, and this change would help us not fall even further behind due to a single condition that's otherwise easy to fix.
Thoughts? I often miss something obvious with these suggestions, so maybe what I'm proposing is stupid for some reason I haven't considered.
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Comments
At least I think they were yours. It was on the Fight Club thread.
Regardless, the system isn't always doing it automatically. WW tics will heal it (though they will also heal another affliction at the same time sometimes? It is odd. Maybe it's just an affliction timing out at the same time--I'll try to post the log) but sometimes I'll recover balance and my queued attack won't go off, with the "You must be standing" message popping. Gotta manually STAND and attack again in that case.