Junk drop threshold
I was recently informed by the admin that:
"In the interest of fairness to all players, Starmourn has a system where your junk drops are scaled back once you reach a certain threshold. You will not be able to simply hunt indefinitely and expect the same return on junk. Wise use of your time would involve perhaps breaking off to do some quests or work on captaincy and hacking."
I think this is the wrong way to go about it. I feel punished for being active.
EDIT:
There seems to be 2 levels of junk drop limiting: one where all the junk dropped will be 5 gold or less, and then one where most junk dropped will be 1 gold.
As an example, here is the result of killing 100 monsters of the same level:
27 pieces of junk worth 31 marks total. In addition, I did not get a single equipment or mod drop, but this could either be because of poor RNG or because of the drop threshold.
"In the interest of fairness to all players, Starmourn has a system where your junk drops are scaled back once you reach a certain threshold. You will not be able to simply hunt indefinitely and expect the same return on junk. Wise use of your time would involve perhaps breaking off to do some quests or work on captaincy and hacking."
I think this is the wrong way to go about it. I feel punished for being active.
- It does not take into account other people taking junk off you when you die.
- Repair and clone costs do not go away.
- It makes it hard for people to catch up to people that are already higher up in the rankings.
- Not everyone enjoys captaincy and hacking.
- The scaling is very harsh. Over the 1000 monsters I killed after the junk drop threshold was reached, I got a total of 197 pieces of junk worth 776 marks with most of the junk being worth 5 gold or less.
EDIT:
There seems to be 2 levels of junk drop limiting: one where all the junk dropped will be 5 gold or less, and then one where most junk dropped will be 1 gold.
As an example, here is the result of killing 100 monsters of the same level:
a handful of scales (#93271) 1
a haunch of meat (#95560) 1
a jointed spine (#82332) 1
a bunch of feathers (#42959) 1
a jointed spine (#38182) 1
a handful of splintered bones (#59519) 1
a cryotube of lipids (#18540) 1
a preserved lymph gland (#58500) 1
a bulbous sac (#71770) 1
a jointed spine (#71406) 1
a bunch of feathers (#88542) 1
a bunch of feathers (#49799) 1
a handful of splintered bones (#93289) 1
a haunch of meat (#94440) 1
a preserved lymph gland (#61500) 1
a serrated mandible (#101955) 1
a jointed spine (#42813) 1
a single long feather (#58745) 1
a handful of scales (#56084) 1
a single long feather (#104027) 1
a flat curving bone (#102946) 1
a preserved lymph gland (#39666) 1
a handful of splintered bones (#93616) 1
an alien tissue sample (#106880) 1
a handful of splintered bones (#62458) 1
a serrated mandible (#70376) 1
a long bone (#82931) 5
27 pieces of junk worth 31 marks total. In addition, I did not get a single equipment or mod drop, but this could either be because of poor RNG or because of the drop threshold.
2
Comments
"They're excited, but poor."
- Ilyos (August 2019)
It currently starts kicking in after you've earned as much as you would make bashing non-stop (with 0 seconds of downtime) for 4 hours at your level, which, for most people, you will hardly ever see. It resets at the sync every day. After you hit this threshold, your junk drops are reduced slowly for every percent you are over the soft cap, which should give you around 6 hours of bashing until you're getting down to the "practically none" levels of junk drops.
I know this is frustrating for people who are very active in the game, but it's something that has to exist for the in-game economy to work.
Instead of drastically reducing the drop rate on junk, implement a resting bonus (You get x hours of bonus junk drops every day). Otherwise people that have started playing earlier for every day will always be ahead in generated marks (both from the level mark modifier and from the daily limit).
Having a daily limit (essentially a daily) turns Starmourn into a chore/job for me, as opposed to letting me play a game when I feel like it without feeling like I will be at a disadvantage.
"They're excited, but poor."
- Ilyos (August 2019)
You can roleplay (in person, on channels, or through tells), play politics, perform diplomacy, read news, help newbies, read the lore, come up with designs for new trade items, bargain with people off the market clan (thanks Bob), run a business, direct people, and more while simultaneously bashing. Tabbed chat exists even in the default Nexus and you can capture more than just chat channels.
People are naturally loss adverse. If I haven't finished my 4 hours of bashing for the day, then I will feel less incentive to sit around and roleplay as I will be missing out on my chance to earn money. If I have already finished my 4 hours of bashing for the day, then I may as well wait for tomorrow. If I can't log in for some time because of RL issues, I can't make up for my lost time by playing more. It turns Starmourn into a routine task that must be done every day (a chore) and a daily trade of time for money (a job).
Extra Credits did a nice youtube video on how WoW turned a negative (losing exp per a stamina system) into a bonus (gaining exp per a rested exp system) for the same net result with more player satisfaction.
- Some people like having busywork to do while they work on tangential things
- Some people like having something low effort/relaxing to do, while waiting for other opportunities (socializing/rp/pvp/etc) to come up.
- Some people like having something low effort/relaxing to do while they watch Netflix, but still giving a sense of progression.
- Bashing is the game's main progression mechanic
At the very least:
1 - Junk rates should cover repair costs and an occasional death even when you've 'maxed out'.
2 - You should get some indication instead of it being an esoteric mechanic that none of us would know about without an individual's admin response being posted on the forums.
So, yeah... It isnt as simple as don't do it if you don't like it
Even better if there's a point where instead of increasing the time you have it instead increases the profit you generate in that time. (Otherwise you end up with a bank that'd mean you'd want to play for 16 hours on the days you can)
The one, from what Tecton is saying, has a negative impact on the in-game economy. The other does not.
Based on that, I don't think it's going anywhere, nor should it.
I would do it just so I can finally try to fiddle again with the level 55 story quest (I've lost so many marks with it)
"They're excited, but poor."
- Ilyos (August 2019)
It's not so much that I want to be overflowing in marks, it's just that while maxed out, any bashing is a straight up mark drain because repair and clone costs are not covered.
One way or another, it'd be nice to know our standing somewhere instead of trying to guess if we're on the cap's curve yet...
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk