Drug trade skill: Questions
The idea of drugs as a tradeskill is what really brought me to Starmourn. In fact, Solus IC is a known dealer and even his dynasty has it as one of their specialties.
The questions are as following:
What is the plan for drugs?
Is it going to be one time use consumables or merchandise that we can smuggle between stations and make marks off of?
Perhaps it will be like gleam with boosts to a stat while a negative to another? (I know some folks oppose this idea but it is a legitimate question)
Unlike food and clothes not everyone does drugs, how do you plan to make this a trade skill worth investing into with such a niche crowd?
That's all I have for now but feel free to express yourselves folks.
The questions are as following:
What is the plan for drugs?
Is it going to be one time use consumables or merchandise that we can smuggle between stations and make marks off of?
Perhaps it will be like gleam with boosts to a stat while a negative to another? (I know some folks oppose this idea but it is a legitimate question)
Unlike food and clothes not everyone does drugs, how do you plan to make this a trade skill worth investing into with such a niche crowd?
That's all I have for now but feel free to express yourselves folks.
(Scatterhome): You say, "Do you like things up your ass? Is your record clean? Are you looking for a job in the near future but not right now? Smuggle drugs for Solus and get stuffed across the galaxy."
2
Comments
Drugs doesn't particularly mean narcotics.
Taking drugs for defences would be nice.
Other ways of drugging up your enemies would be nice.
Custom drugs?
21000 IEDs? This is my sad lha-ti face. .
I don't take drugs. Losers take drugs.
I take COMBAT STIMULANTS.
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood