B.E.A.S.T. hunting, Thematically, feels horrible.
I've been playing IRE since Achaea was in beta. I have many friendships that I actively enjoy and maintain from my years in the various games. Recently, I tried to convince one of my best buddies to come to play Starmourn. I really like the setting, and how things look so far. My buddy, almost exclusively hunts. He bashes shit all the days long. Amusingly, he cares less about 'best hunting class' and more about 'decent hunting class, with a theme I enjoy'. Which is something I respect.
So my buddy is asking me about each of the classes and what they're like in pve.
Nanoseer - uses nanites to fuck shit up. "Cool theme"
Engineer - uses bots to fuck shit up. "Obvious, but cool"
Scoundrel - uses gunslinging to fuck shit up, very han solo "Inntteeerreessssting"
Fury - Channels fury and battle built 'rage' through a special sword to dice shit "Okay Trunks"
Beast - slaps a ho, then stabs them repeatedly with a wrist-mounted blade "So...they use swords like furies?"
Holy crap did that conversation REALLY drive home what has been bothering me about a class I was REALLY excited to play for like a year now. Have ya'll seen the picture over at https://www.starmourn.com/classes/beast/ at all? The wristblade is the damn most insulting afterthought weapon there. "You saw the picture, right? "Fuck you up" mostly covers it...."
Why is it a class with SEVEN weapons, SIX Of which are wicked cool ranged options, are we stuck with being wanna be sword guys? There's an entire class dedicated to being sword guys. Miniguns seem to drop a ton for most BEAST operators I talk to. Can we focus on them? I even like the backhand/wristblade combo in concept. I don't know why wristblade of all things does more damage against someone inflicted with an affliction that improves mental damage. Can we change that?
I imagine, if you distill playing time for any given class down across all players of that class, the vast majority will be time spent hunting. So, the theme of the class has to be bright and obvious while hunting. Or, it should be, i think. Can we move BEAST away from wristblade for pve? Missiles are bloody useless, can we make some sort of missile/minigun interaction akin to backhand/wristblade? Can we also make plasma on par? Change douse to not require HEAT? Why does it require heat? doesn't even make sense. Or at least make it last a long time the way daze does.
I mean, there's no reason not to have several equally viable bashing options on a class that's whole thing is "weapon arsenal" right? Let people play Ironman, Gundam AND Firebat. Please?
I'm super tired of using a dirk in combat when I'm wanting to play WarMachine. I feel like I have the tools, I don't understand why the dirk needs to be more effective than a minigun, railgun, missiles, what have you. I don't -mind- that the dirk path is good. I just want other options to be on par. Or at least for our best option not to be, stab shit like the furies!
Cheers
So my buddy is asking me about each of the classes and what they're like in pve.
Nanoseer - uses nanites to fuck shit up. "Cool theme"
Engineer - uses bots to fuck shit up. "Obvious, but cool"
Scoundrel - uses gunslinging to fuck shit up, very han solo "Inntteeerreessssting"
Fury - Channels fury and battle built 'rage' through a special sword to dice shit "Okay Trunks"
Beast - slaps a ho, then stabs them repeatedly with a wrist-mounted blade "So...they use swords like furies?"
Holy crap did that conversation REALLY drive home what has been bothering me about a class I was REALLY excited to play for like a year now. Have ya'll seen the picture over at https://www.starmourn.com/classes/beast/ at all? The wristblade is the damn most insulting afterthought weapon there. "You saw the picture, right? "Fuck you up" mostly covers it...."
Why is it a class with SEVEN weapons, SIX Of which are wicked cool ranged options, are we stuck with being wanna be sword guys? There's an entire class dedicated to being sword guys. Miniguns seem to drop a ton for most BEAST operators I talk to. Can we focus on them? I even like the backhand/wristblade combo in concept. I don't know why wristblade of all things does more damage against someone inflicted with an affliction that improves mental damage. Can we change that?
I imagine, if you distill playing time for any given class down across all players of that class, the vast majority will be time spent hunting. So, the theme of the class has to be bright and obvious while hunting. Or, it should be, i think. Can we move BEAST away from wristblade for pve? Missiles are bloody useless, can we make some sort of missile/minigun interaction akin to backhand/wristblade? Can we also make plasma on par? Change douse to not require HEAT? Why does it require heat? doesn't even make sense. Or at least make it last a long time the way daze does.
I mean, there's no reason not to have several equally viable bashing options on a class that's whole thing is "weapon arsenal" right? Let people play Ironman, Gundam AND Firebat. Please?
I'm super tired of using a dirk in combat when I'm wanting to play WarMachine. I feel like I have the tools, I don't understand why the dirk needs to be more effective than a minigun, railgun, missiles, what have you. I don't -mind- that the dirk path is good. I just want other options to be on par. Or at least for our best option not to be, stab shit like the furies!
Cheers
9
Comments
Currently, with a ton in AIM and nothing in strength, backhand/wristblade is better damage than any ranged option. Even Douse/burn. Its depressing
Should also be noted that after testing back and forth and using as many attacks as I can, BEAST doesn't seem to get any scaling from AIM or STR at all right now? Kinda confusing because a few days ago someone else reported otherwise.
I would like to see more ways to hunt with your favorite platform for roughly equal damage. Either railgun or missiles.
I'm not sure, and this is purely speculation. But alot of the races when you look through their individual information on the site show: voidblades, vibroknives, and "soldiers" with assault rifles/shotguns. So if you're like me and stuck between a pistol and a railgun, maybe soldier will be an eventual class.
Minitank, yeah, is flat out a pvp bot. (Well... ram on the 90s repeat CD might be useful now that it affects mobs). Spike on a 20s CD does less damage than a single carrybot claw, so it's not worth the balance time, and outside of that it can't even do damage.
I find it amazing that my minigun and missiles, do far less damage than a simple pimp slap shank combo. Am I a futuristic soldier or a street thug?
We don't have any future tech either. No pulse cannons, no energy rifles. No sonic cannons. It's disheartening fighting npc's with cool future tech weapons, and I'm using a piece of metal and modern tech
I'm willing to patiently wait for a bashing pass to bring the other weapons up to viability for PvE, at least, but I'm not sure what to do in PvP to keep our kit coherent and not leave large swathes of it behind.
I still get annoyed shield doesn't, you know, shield
Launcher Description: A boxy, sloping ramp of deadly force is engineered to socket into the shoulder of an assault suit. This launcher has an array of small, short-range missiles able to be fired on command. The launcher is retractable when not in use, sinking down into the armor to leave a seamless curve.
Shield Description: This basic shield is a staple of many exoskeletal assault suits, a collapsible device that is locked to the forearm socket via a sturdy, proprietary connector. When collapsed, it takes up little space, simply forming a portion of the suit's armor. When expanded, layer after layer of rubberized, anti-ballistic materials unfurl with mechanical efficiency from the forearm to lock into place, forming a protective barrier nearly two meters high.
Think its fairly clear that one medium slot is on one shoulder, one large slot on the other, small slot on one arm and I imagine our plasmacasters on the other arm.
I had pictured the shield as a Reinhardt energy shield due to the force field ability from BLOCK. So I'm guessing it's both--a 2m riot shield style thing that expands/collapses into your forearm, and an energy shield that extends from it too.
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
If there really are no other viable methods, then I really hope you all get some on another pass. It doesn't make sense to have that many weapons and no variety in your ability to destroy things. PVE is already a bit of a drag and any new ways to make it happy are always welcome - across all classes I'm sure!
You can try bashing with other parts of your kit, and many of us have tried many alternatives. Some are viable if you vastly over level your wristblade (like when I was 25 and still had a level 1 wristblade) but if your gear is pretty similar, Backhand+WB is miles ahead of the others. Sometimes I fight mobs without my bashing attacks, as if I were PvPing instead, but that's just to give me a sanity break from pressing F2 and the time it takes me to kill them is significantly longer.
Also @Kestrel I got a Compensator 3000, it's a worthwhile investment.