Current Cosmpiercer Issues
@Tecton @Garryn
Currently, there is a...bug? where when you enter a guard room on a Cosmpiercer, the guards attack instantly. That's fine. The bug, is if you bring in more than one person. So if you're traveling with a group of five, the guards get FIVE extra attacks, EACH. This makes taking groups out essentially a death fest, period. Combined with the clone costs, people just don't want to do this.
On top of that, its honestly better to just take 1-3 max level people, and spread out one person a room to kill things. I can't imagine that the design intent is for nobody but max level people to do Cosmpiercers, and in small groups at that. Currently, the faction with the large Cap Level population is sitting on all the 'piercers and that isn't going to change so long as we can't take a group of people and go take it back as a faction project.
If the guard extra hits are intentional, please remove them. Gathering people together to figure out how to take the Cosmpiercer's as a group was fun. Please don't make it solo/small group high level only content.
Currently, there is a...bug? where when you enter a guard room on a Cosmpiercer, the guards attack instantly. That's fine. The bug, is if you bring in more than one person. So if you're traveling with a group of five, the guards get FIVE extra attacks, EACH. This makes taking groups out essentially a death fest, period. Combined with the clone costs, people just don't want to do this.
On top of that, its honestly better to just take 1-3 max level people, and spread out one person a room to kill things. I can't imagine that the design intent is for nobody but max level people to do Cosmpiercers, and in small groups at that. Currently, the faction with the large Cap Level population is sitting on all the 'piercers and that isn't going to change so long as we can't take a group of people and go take it back as a faction project.
If the guard extra hits are intentional, please remove them. Gathering people together to figure out how to take the Cosmpiercer's as a group was fun. Please don't make it solo/small group high level only content.
9
Comments
I WANT THIS.
As an example, let's say Celestine holds a cosmpiercer right, and Song decides they want to take the cosmpiercer. So Song disembarks. Now, Celestine's faction aether or guards/whatever should give out a few soft spams along the lines of "WARNING! WARNING! SONG(or AN OPPOSING FACTION) IS LIBERATING A COSMPIERCER AT CS-5234." That alarm goes off only when in this example, Song begins to liberate the cosmpiercer of Celestine's grip.
By doing that, it should clear any remaining guards once it's in the released but neutral phase AND it should last for 5-10 minutes. That way, Celestine can have time to decide if they want to defend it or not and make it out there since travel in space isn't exactly instant or that quick. So, let's say Celestine chooses to go and defend their cosmpiercer and they get out there to battle it out with Song. If Celestine manages to beat back or usurp Song's liberation by regaining control via the same syntax or a new syntax, the influence will gradually go in reverse from Song's influence, back to neutral, and finally back in their grip. Mind you, there are 5-10 minutes still ticking so Song has a chance to recoup and return if there's time within that time frame to try again. So this time, Song and Celestine are in a bit of a struggle over time. Song manages to turn the table again, but there are about 3 minutes left when they usurp Celestine again and pushing the influence back in their direction slowly still.
If by chance time is up, it can be liberated back into Ishvana's clutches, or if the admin wants, they can probably make it so that, whichever it is leaning more towards to, that faction will get the benefit of the liberation. I do think it should merit a CD-something like 1 IG day or 1 IG month? @Tecton
^o.o^
Song owns
21/31
Cosmpiercers
As opposed to the Ishvana who hold 10, and no one else.