As a member of the Starmourn playerbase who comes to the Iron Realm games to enjoy some in-depth and satisfying roleplay with my character, I've been super excited to participate in the game. I've really enjoyed having the futuristic setting rather than the medieval ones, and it's just been a blast. That said, tools for roleplay are somewhat slim at this point in time -- sure, we have emotes and says, tells and yells, and some simple emotes like hi and pinch, but there could be so much more!
Disclaimer: The Starmourn team has busted their ass, so this is in no way me trying to say they haven't done a good job. Considering Starmourn is barely two weeks old, we have a solid RP foundation. I'm just hoping to get together a list of roleplayer-curated features that we might like to see to help deepen our RP here in Starmourn.
This is obviously one that people have brought up already: the fact that in an emote, you can only include one quote-contained block of text. This obviously restricts emotes, because it means you either have to stuff a lot of neon-blue speaking text in one area, or be able to follow your emote up with says or another emote (depending on your style). For some people, this is fine; I don't mind having to vary how I interact with people, but I also type quickly and enjoy the flow. Even then, I get frustrated when I can break up a spoken sentence with action mid-emote.
You can put some prepended text at the beginning of an emote with (), but this currently doesn't allow someone to start an emote with conversation. I'm sure there's some reason as to why, but it also causes us to feel sort of strangled when it comes to writing out emotes that don't feel stale, structure wise. Sometimes you just gotta talk first, man.
Expressions/Emoticons on FT
I've noticed that you can use emoticons over CRT, but not FT. This confuses me. I can understand if FT is a digital readout, where emoticons wouldn't transfer properly, or perhaps saying something happily over FT just doesn't read properly, but CRT and FT are both in-character channels -- so emoticons working for CRT should work for FT as well, or no channels should be able to support them. Further, I wouldn't mind if we could use custom adverbs on CRT/FT if we can't already (I haven't played with this yet).
It'd also cause all the people who use emoticons in their FT messages to not do it in vain, and make it a little more IC for most of us.
Targeting Inventory Items
You can target in-room items with $, but you can't use $ to target items in your character's inventory. This is weird, for obvious reasons.
Expanded Target-Referencing in Emotes
Please tell me if I'm wrong, but there doesn't appear to be a way to reference a target beyond using @name
. It'd be nice to have ways to also reference him, his and he, the female options, and the non-binary options as well. (For instance, in Lusternia and Achaea, you can use some expanded emote targeting to get a sentence that reads "Miu points a finger at Spike, winking in his direction." to show as "Miu points a finger at you, winking in your direction." to the target.)
The Weird Space in Possessive Emotes
If you try to start an emote with 's, it adds a weird space between your name and the 's, instead of making it a possessive.
A Hacker Channel+
You can send tells while hacking a terminal, but you can't do much else. Someone suggested a hacker channel that, while connected to the commsphere through hacking a terminal, allows you to converse with other people in the commsphere (while also hiding your identity with a random, or player-chosen, pseudonym). This could come with or without 1EE7 speak. (I thought this was novel, so I'm including it.)
Everyone shows with Name Surname, be it in an emote, or in a tell, or in a deathsight -- but it would be nice to have the option to toggle this off. Also, perhaps so the person with the surname could toggle it off? (Maybe this is already a thing.)
Feel free to add your own ideas, guys!