Experience Cap
So I've been sitting at the experience cap for a few days. This is level 75 and 1576864 points of raw experience. Once you get to this amount, you literally cannot get any more experience. This poses a problem for those of us who enjoy grinding in games. Once we reach this point, one of the key draws of bashing is gone. As you are bashing while levelling up, you are getting experience, junk (i.e. marks), and drops. The risk of dying while you are bashing is that you lose experience and marks. The cloning costs act as a flat loss of the marks, but you can usually recover a large part of it back in the form of the junk that you can hopefully retrieve.
However, once you are at the experience cap this changes to bashing being marks and drops only. The risk is still the same, which is you lose experience and a large sum of marks. I think it makes sense to lift this cap, even if it doesn't do anything other than letting you store a higher amount of experience. This change would mean nothing to those who don't enjoy grinding, but would mean that those who do can continue to grind can continue to do an activity in the game that they enjoy without it feeling like the game is out to punish them if anything goes wrong, which it often does due to the difficulty of mobs at that level.
P.S. I've also been told that drops are limited per day and while I can't verify this, I hope that this is not true, and if it is, this is changed. One of the things that kills the interest of players who enjoy just grinding away after a long day is a cap on how much they can effectively play the game.
However, once you are at the experience cap this changes to bashing being marks and drops only. The risk is still the same, which is you lose experience and a large sum of marks. I think it makes sense to lift this cap, even if it doesn't do anything other than letting you store a higher amount of experience. This change would mean nothing to those who don't enjoy grinding, but would mean that those who do can continue to grind can continue to do an activity in the game that they enjoy without it feeling like the game is out to punish them if anything goes wrong, which it often does due to the difficulty of mobs at that level.
P.S. I've also been told that drops are limited per day and while I can't verify this, I hope that this is not true, and if it is, this is changed. One of the things that kills the interest of players who enjoy just grinding away after a long day is a cap on how much they can effectively play the game.
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Comments
I mean, they sprinted to the top then get to get on a treadmill at the finish line to rack up a head start at the next race. Not sure that that will help the sentiment that it was already too easy to get to max as it is.
I don't know of any MMOs that let you grind up extra xp for the next expansion. They may be out there, I just don't know. If you're looking to grind, grind for gear... grind the ship system or hacking. Grind the economy and buy yourself a superhauler while the rest of us fly our mosquitoes.
I'm sorry if I don't sound like I have any sympathy. I don't.
EDIT TO ADD: This is why MMO's instance the grinding areas and don't allow overgain. They insist you either grind for other things or start another character's grind.
Right now, my main concern is that just gives another reason for the people at top ranks to clear out the level cap hunting areas when others are trying to reach the same point.
It would also give you a headstart for if they ever do raise the level cap. I don't know if this is a bad thing!
My point about hunting areas stands as is.
I also feel like there are more important things to focus on than giving the top few more things to grind. Like putting classes on somewhat even grounds or the many bugs that are inevitable in Beta.
Again, they could reset the exp at the end so people don't get a "head start".
EDIT: Not 0 xp, but 0 overgain.
I disagree.
Right now my INR gives someone about 30k exp (if it's the same for others as it is for me).
Just replace your XP bar with a Marks bar client side!
Rankings are primarily a pissing contest for grinding. We aren't at true level cap yet and don't know what endgame is going to look like. Right now, being in beta, the focus should be on making the game the best it can be for the future, not stroking egos.