Skip to content

gmcp request - props to have attrib in gmcp.Char.Items

It would be nice if props had an attribute (p?) similar to how mobs have attribute 'm'
Example output below:
  List = {
    location = "room",
    items = {
      {
        id = "13472",
        name = "a wall of the building"
      },
      {
        id = "13473",
        name = "a wall of the building"
      },
      {
        id = "144309",
        name = "a recessed doorway"
      },
      {
        id = "144632",
        name = "a wall of the building"
      },
      {
        id = "21550",
        name = "a large Kronish Cross rockhopper",
        attrib = "m"
      },
      {
        id = "9639",
        name = "a jumbo Kronish Cross rockhopper",
        attrib = "m"
      },
      {
        id = "58357",
        name = "a recessed doorway"
      }
    }
  }
}



Comments

  • That would be super nice. I'd honestly like to be able to gag all the props in my room, and just store flags in my system that tell me if I'm in the vicinity of a COVER or CLIMBable prop.
  • I wrote a little script with a console displaying objects in the room, including clickable targets and a tab-style targeting thingy. Basically copying nexus.

    I figured I could list the props in the same way, including links for climb, flip, burn etc.

    But what's a prop and what isn't? 
  • Sounds like a good IDEA to submit.
Sign In or Register to comment.